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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000054 | Liberty Unleashed | Bug | public | 2012-11-25 21:37 | 2012-11-25 21:37 | ||||||||
Reporter | Stormeus | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | acknowledged | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 0.1.0.12 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0000054: Ejecting player from train does not call onClientExitedTrain | ||||||||||||
Description | Players can be safely removed from a train with the following code: pPlayer.Pos = pPlayer.Pos; pPlayer.RemoveFromVehicle(); However, after ejecting a player from a train, client scripts are not signaled that the player has exited the train, which can cause script bugs. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | |||||||||||||
Issue History | |||
Date Modified | Username | Field | Change |
2012-11-25 21:37 | Stormeus | New Issue | |
2012-11-25 21:37 | Stormeus | Status | new => acknowledged |
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