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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000044 | Liberty Unleashed | Bug | public | 2012-04-06 00:13 | 2013-07-10 11:58 | ||||||||
Reporter | Stormeus | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | confirmed | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 0.1.0.12 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0000044: Setting a player's angle does not work | ||||||||||||
Description | In either client or server-side scripts, setting a player's angle, whether it's the local player or otherwise, does not work. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0000054) Stormeus (developer) 2012-04-06 01:33 |
Redacting, for some reason only fails in onPlayerCommand |
(0000089) Stormeus (developer) 2013-07-10 11:57 edited on: 2013-07-10 11:58 |
Ongoing issue in 0.1.1. Script to reproduce: -- BEGIN -- function onPlayerCommand( player, command, arguments ) { if( command == "moveme" ) { player.Angle = 0.0; } } -- END -- Expected result: Player is rotated to face north in the game world. Actual result: Player is not rotated at all. |
Issue History | |||
Date Modified | Username | Field | Change |
2012-04-06 00:13 | Stormeus | New Issue | |
2012-04-06 01:33 | Stormeus | Note Added: 0000054 | |
2012-07-20 13:09 | VRocker | Status | new => confirmed |
2013-07-10 11:57 | Stormeus | Note Added: 0000089 | |
2013-07-10 11:58 | Stormeus | Note Edited: 0000089 | View Revisions |
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