Anonymous | Login | Signup for a new account | 2024-12-05 12:39 UTC |
Main | My View | View Issues | Change Log | Roadmap | Wiki |
View Issue Details [ Jump to Notes ] [ Wiki ] | [ Issue History ] [ Print ] | ||||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000138 | Liberty Unleashed | Crash | public | 2016-11-13 13:12 | 2016-11-13 13:12 | ||||||||
Reporter | Rhytz | ||||||||||||
Assigned To | VRocker | ||||||||||||
Priority | normal | Severity | minor | Reproducibility | sometimes | ||||||||
Status | assigned | Resolution | open | ||||||||||
Platform | OS | Windows | OS Version | 10 | |||||||||
Product Version | 0.1.0.16 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0000138: Calling socket.Delete(); and reloading server scripts crashes server | ||||||||||||
Description | Calling socket.Delete(); works when the script is loaded from the start of the server, but if it was ever called and server scripts are reloaded, and seems to be problematic in other cases. | ||||||||||||
Steps To Reproduce | TimeoutTimers[clientID] <- NewTimer("TimeoutSocket", 10000, 1, socket, clientID); function TimeoutSocket( socket, clientID ){ //socket.Close(clientID); //socket.Stop(); socket.Delete(); } | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | |||||||||||||
Issue History | |||
Date Modified | Username | Field | Change |
2016-11-13 13:12 | Rhytz | New Issue | |
2016-11-13 13:12 | Rhytz | Status | new => assigned |
2016-11-13 13:12 | Rhytz | Assigned To | => VRocker |
Copyright © 2000 - 2024 MantisBT Team |