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Don't mind me, just setting to Feedback instead of New |
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(0000007)
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Juppi
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2011-09-10 22:53
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I will add something to return train IDs (such ash Player.Train). I don't see the need for Player.InTrain though because the same thing can be achieved by checking whether the train ID is a valid one.
Ideally we'd want to treat trains like any vehicles, however due to how things are synced currently this is not possible yet. It is possible that a later release might replace train IDs with pointers for the sake of consistency, this will obviously be notified beforehands.
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(0000011)
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Juppi
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2011-09-11 21:03
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The next update will introduce Player.Train (both client-and serverside) which returns the ID of the train or INVALID_TRAIN_ID if the player is not in a train. |
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