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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
140 | [Liberty Unleashed] Crash | minor | have not tried | 2018-02-19 15:32 | 2018-02-19 15:32 |
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Reporter: | raviteja | Platform: | |||
Assigned To: | VRocker | OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | System is crashed when don't use firewalls | ||||
Description: | my system is crashed while i am working before i am using firewalls and proxy's for networking security.. what is firewalls in proxy and why it is important to network security.. https://www.fieldengineer.com/blogs/what-is-firewall-important-network-security/ [^] | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
139 | [Liberty Unleashed] Other | tweak | always | 2016-11-22 23:12 | 2016-11-22 23:12 |
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Reporter: | Motley | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | 0.1.0.16 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Vehicles become locked | ||||
Description: | Over a period of the same vehicle being used after a certain amount of entries the doors become locked, I have created a simple loop to unlock all of the cars but this is another version of doors becoming locked, It's as if the client ignores the key press for entering the vehicle. | ||||
Steps To Reproduce: | To speed up the bug testing at least stand a little distance away from the car, and keep trying to enter the car, As soon as your client starts to walk instantly push the backward key instantly, You will immediately get your locked door. | ||||
Additional Information: |
This is a very common bug that can happen to cars on the server, Regardless of entering a different door once that door is bugged you will never be capable of obtaining that seat ID. Doors can become unlocked if you destroy that car, but thats about it.. |
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Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
137 | [Liberty Unleashed] Crash | minor | always | 2016-11-13 13:00 | 2016-11-13 14:00 |
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Reporter: | Rhytz | Platform: | |||
Assigned To: | VRocker | OS: | Windows | ||
Priority: | normal | OS Version: | 10 | ||
Status: | assigned | Product Version: | 0.1.0.16 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | socket.SetLostConnFunc and socket.SetNewConnFunc dont work when used together | ||||
Description: | When you call both SetLostConnFunc and SetNewConnFunc on a socket object, only the one that is last defined ever gets executed. | ||||
Steps To Reproduce: |
Failure() function never gets called: WebSocket <- NewSocket( "ReceiveData" ); WebSocket.SetLostConnFunc( "Failure" ); WebSocket.SetNewConnFunc( "Connected" ); WebSocket.Start( LISTEN_PORT, 64 ); Connected() function never gets called: WebSocket <- NewSocket( "ReceiveData" ); WebSocket.SetNewConnFunc( "Connected" ); WebSocket.SetLostConnFunc( "Failure" ); WebSocket.Start( LISTEN_PORT, 64 ); |
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Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
138 | [Liberty Unleashed] Crash | minor | sometimes | 2016-11-13 13:12 | 2016-11-13 13:12 |
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Reporter: | Rhytz | Platform: | |||
Assigned To: | VRocker | OS: | Windows | ||
Priority: | normal | OS Version: | 10 | ||
Status: | assigned | Product Version: | 0.1.0.16 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Calling socket.Delete(); and reloading server scripts crashes server | ||||
Description: | Calling socket.Delete(); works when the script is loaded from the start of the server, but if it was ever called and server scripts are reloaded, and seems to be problematic in other cases. | ||||
Steps To Reproduce: |
TimeoutTimers[clientID] <- NewTimer("TimeoutSocket", 10000, 1, socket, clientID); function TimeoutSocket( socket, clientID ){ //socket.Close(clientID); //socket.Stop(); socket.Delete(); } |
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Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
97 | [Liberty Unleashed] Bug | minor | always | 2014-12-24 09:06 | 2016-10-24 09:48 |
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Reporter: | San4ez | Platform: | 64-bit | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | 7 Prof | ||
Status: | new | Product Version: | 0.1.0.15 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Control Dodo | ||||
Description: |
Version 0.1.0.16 "Dodo" was poorly managed. When you press the "dodo down" and increase the speed of the aircraft is not pressed to the ground. It seems that the "dodo down" at certain moments be turned off. The plane starts to fly up early. Before turning off the key "Dodo down." |
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Steps To Reproduce: | Try to fly on a plane. | ||||
Additional Information: | Very nasty bug. | ||||
System Description | |||||
Attached Files: |
Notes | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
135 | [Liberty Unleashed] Crash | crash | random | 2016-08-17 02:04 | 2016-08-17 02:11 |
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Reporter: | Ankris | Platform: | |||
Assigned To: | VRocker | OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | 0.1.0.16 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Random crash (maybe objects) | ||||
Description: |
Exception At Address: 0x0049FA99 Player Name: [#00ffff]Ankris Build Version: 0.1.0.17 Build Date: 11/06/2016 Build Time 16:00:00UTC Builder: VRocker Registers: EAX: 0x00000000 EBX: 0x00000000 ECX: 0x00000000 EDX: 0x000001C2 ESI: 0x1567EF20 EDI: 0x1042B6A0 EBP: 0x0019FC28 ESP: 0x0019FBCC EFLAGS: 0x00010216 Stack: 0x1567EF20 0x00000000 0x00473C3C |
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Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
134 | [Liberty Unleashed] Bug | minor | always | 2016-08-13 00:56 | 2016-08-13 02:18 |
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Reporter: | Ankris | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | 0.1.0.16 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Spheres become invisibles around 35-40 when the player exits and join again. | ||||
Description: | Spheres become invisibles around 35-40 when the player exits and join again except they are created again. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
Notes | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
133 | [Liberty Unleashed] Crash | crash | always | 2016-08-10 18:06 | 2016-08-10 18:06 |
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Reporter: | Ankris | Platform: | |||
Assigned To: | VRocker | OS: | |||
Priority: | high | OS Version: | |||
Status: | assigned | Product Version: | 0.1.0.16 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Annonying object crash | ||||
Description: |
Server has 379 objects, and happens around Portland. LU base: 647C0000 Exception At Address: 0x117D119C Player Name: Ankris Build Version: 0.1.0.17 Build Date: 11/06/2016 Build Time 16:00:00UTC Builder: VRocker Registers: EAX: 0x00000032 EBX: 0x43CB73D1 ECX: 0x0AB71048 EDX: 0x0AA41158 ESI: 0x00497165 EDI: 0x00000000 EBP: 0x00000000 ESP: 0x0019FD50 EFLAGS: 0x00010206 Stack: 0x1EA5D440 0x00040524 0x00000000 |
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Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
132 | [Liberty Unleashed] Script Request | feature | N/A | 2016-07-10 13:56 | 2016-07-10 13:56 |
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Reporter: | Ankris | Platform: | |||
Assigned To: | Juppi | OS: | |||
Priority: | none | OS Version: | |||
Status: | assigned | Product Version: | 0.1.0.16 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Vehicle.Alarm | ||||
Description: | Vehicle.Alarm | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
131 | [Liberty Unleashed] Bug | minor | always | 2016-07-06 23:28 | 2016-07-06 23:28 |
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Reporter: | Ankris | Platform: | |||
Assigned To: | OS: | ||||
Priority: | none | OS Version: | |||
Status: | new | Product Version: | 0.1.0.16 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Player name being showed without no colors after setting it with Player.ColouredName. | ||||
Description: | Player name being showed without no colors after setting it with Player.ColouredName. | ||||
Steps To Reproduce: |
Set your nick on the LU settings with any color. Join your server. Set your nick with Player.ColouredName. The color is showed as blank, even with the nametag. Only in chat works. |
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Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
130 | [Liberty Unleashed] Script Request | feature | N/A | 2016-07-03 16:34 | 2016-07-03 16:34 |
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Reporter: | Ankris | Platform: | |||
Assigned To: | Juppi | OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | 0.1.0.16 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Vehicle.Hydraulics | ||||
Description: | Set hydraulics for vehicles. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
129 | [Liberty Unleashed] Script Request | feature | N/A | 2016-07-03 16:33 | 2016-07-03 16:33 |
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Reporter: | Ankris | Platform: | |||
Assigned To: | Juppi | OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | 0.1.0.16 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | CreateClientPickup | ||||
Description: | CreateClientPickup | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
128 | [Liberty Unleashed] Bug | minor | always | 2016-06-19 21:42 | 2016-06-19 21:42 |
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Reporter: | Ankris | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | 0.1.0.16 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Object::VirtualWorld | ||||
Description: | Object::VirtualWorld can't be set. | ||||
Steps To Reproduce: | Change your virtualworld to another and the object to the virtualworld you are. | ||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
127 | [Liberty Unleashed] Bug | minor | always | 2016-06-19 18:59 | 2016-06-19 18:59 |
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Reporter: | Ankris | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Player::Spawn | ||||
Description: | Player::Spawn() calls onPlayerSpawn twice. | ||||
Steps To Reproduce: | Call Player::Spawn on the spawnscreen. | ||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
126 | [Liberty Unleashed] Bug | minor | sometimes | 2016-06-11 16:56 | 2016-06-11 16:56 |
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Reporter: | Ankris | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | 0.1.0.16 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Death sync | ||||
Description: | Most of the times the death of a player isn't synced well. | ||||
Steps To Reproduce: | It shows like the player still alive, most of the times happens when it's a lagger (even if onPlayerDeath is called still showing him with 100HP) and the weapon is a vehicle. | ||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
106 | [Liberty Unleashed] Bug | minor | always | 2016-06-05 16:00 | 2016-06-06 20:33 |
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Reporter: | Ankris | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | 0.1.0.15 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Handling set for single vehicle | ||||
Description: | After setting many times the handling for a single vehicle it cannot be setted again. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
Notes | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
115 | [Liberty Unleashed] Bug | minor | always | 2016-06-05 18:11 | 2016-06-05 21:38 |
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Reporter: | Ankris | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | 0.1.0.16 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Reconnect player status | ||||
Description: | Player status stuck at jumping | ||||
Steps To Reproduce: |
Reconnect at the moment you jumped and the player status will be status (around 35, i don't remember it exactly). For fix it: set player status to 0 when you get disconnected |
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Additional Information: | |||||
Attached Files: |
Notes | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
124 | [Liberty Unleashed] Script Request | feature | N/A | 2016-06-05 20:27 | 2016-06-05 20:27 |
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Reporter: | Ankris | Platform: | |||
Assigned To: | Juppi | OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | 0.1.0.16 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | GUIProgressBar | ||||
Description: | Make GUIProgressBar not depending from GUIWindow. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
122 | [Liberty Unleashed] Script Request | feature | N/A | 2016-06-05 18:23 | 2016-06-05 18:23 |
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Reporter: | Ankris | Platform: | |||
Assigned To: | Juppi | OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | 0.1.0.16 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | PlaySoundFromURL | ||||
Description: |
PlaySoundFromURL(string URL, optional instance player); Using BASS library this is possible, i guess. |
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Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
121 | [Liberty Unleashed] Script Problem | minor | always | 2016-06-05 18:22 | 2016-06-05 18:22 |
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Reporter: | Ankris | Platform: | |||
Assigned To: | Juppi | OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | 0.1.0.16 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Player.VirtualWorld | ||||
Description: | Player.VirtualWorld always returns 0 | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
120 | [Liberty Unleashed] Script Request | feature | N/A | 2016-06-05 18:21 | 2016-06-05 18:21 |
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Reporter: | Ankris | Platform: | |||
Assigned To: | Juppi | OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | 0.1.0.16 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Object.Attach | ||||
Description: | Object.Attach(player); | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
119 | [Liberty Unleashed] Bug | minor | always | 2016-06-05 18:19 | 2016-06-05 18:19 |
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Reporter: | Ankris | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | 0.1.0.16 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Skin | ||||
Description: | Again player status needs to be resetted to 0 manually. | ||||
Steps To Reproduce: | When you change your skin when you are jumping you get stuck. | ||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
118 | [Liberty Unleashed] Script Request | feature | N/A | 2016-06-05 18:17 | 2016-06-05 18:17 |
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Reporter: | Ankris | Platform: | |||
Assigned To: | Juppi | OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | 0.1.0.16 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | GUISprite | ||||
Description: | Add GUISprite.Remove() | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
117 | [Liberty Unleashed] Script Problem | minor | always | 2016-06-05 18:15 | 2016-06-05 18:15 |
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Reporter: | Ankris | Platform: | |||
Assigned To: | Juppi | OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | 0.1.0.16 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | GUIWindow | ||||
Description: | GUIWindow.Remove | ||||
Steps To Reproduce: |
GUIWindow.Remove() doesn't get removed This proves there are issues with free'ing |
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Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
116 | [Liberty Unleashed] Script Request | feature | N/A | 2016-06-05 18:13 | 2016-06-05 18:13 |
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Reporter: | Ankris | Platform: | |||
Assigned To: | Juppi | OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | 0.1.0.16 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Get weapon ammo per slot | ||||
Description: |
The title says enough. Player.GetWeaponAmmoSlot(int weapon) |
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Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
114 | [Liberty Unleashed] Script Request | feature | N/A | 2016-06-05 18:05 | 2016-06-05 18:05 |
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Reporter: | Ankris | Platform: | |||
Assigned To: | Juppi | OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | 0.1.0.16 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Keyboard/chat open/close | ||||
Description: |
[client] onClientTypingChange(player, bool status) [server] onPlayerTypingChange(player, bool status) |
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Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
113 | [Liberty Unleashed] Other | minor | always | 2016-06-05 18:02 | 2016-06-05 18:02 |
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Reporter: | Ankris | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | 0.1.0.16 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | RakNet Packet | ||||
Description: | Packetloss/bug | ||||
Steps To Reproduce: |
After sending too many packets to client or clients, you can't receive any other packet. i.e: 10 players calling SetFPS(player) to the server 1 player requesting SetFreeview(player, true) to the client the 1 player who requested SetFreeview to his client won't receive that packet sometimes |
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Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
112 | [Liberty Unleashed] Script Request | feature | N/A | 2016-06-05 17:58 | 2016-06-05 17:58 |
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Reporter: | Ankris | Platform: | |||
Assigned To: | Juppi | OS: | |||
Priority: | none | OS Version: | |||
Status: | assigned | Product Version: | 0.1.0.16 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | onClientChat | ||||
Description: | onClientChat(player, text) | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
111 | [Liberty Unleashed] Other | feature | N/A | 2016-06-05 17:40 | 2016-06-05 17:48 |
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Reporter: | Ankris | Platform: | |||
Assigned To: | VRocker | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | 0.1.0.16 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.1.0.17 | ||
Target Version: | |||||
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Summary: | Unique ID | ||||
Description: | Add another UID and if it's possible, change the first one. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
Notes | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
108 | [Liberty Unleashed] Crash | crash | always | 2016-06-05 16:59 | 2016-06-05 17:46 |
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Reporter: | Ankris | Platform: | |||
Assigned To: | VRocker | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.1.0.15 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.1.0.17 | ||
Target Version: | |||||
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Summary: | BJ Injection | ||||
Description: | BJ Injection crashing again. | ||||
Steps To Reproduce: | Blow up a BJ Injection and after it respawned, get in (Claude opens like a unvisible door) | ||||
Additional Information: | |||||
Attached Files: |
Notes | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
110 | [Liberty Unleashed] Script Request | feature | N/A | 2016-06-05 17:38 | 2016-06-05 17:38 |
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Reporter: | Ankris | Platform: | |||
Assigned To: | Juppi | OS: | |||
Priority: | none | OS Version: | |||
Status: | assigned | Product Version: | 0.1.0.16 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | RemoveFromVehicle | ||||
Description: |
[Server] Set the player pos where do you want to eject him. [Client] Allow to eject from client. |
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Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
109 | [Liberty Unleashed] Bug | minor | always | 2016-06-05 17:37 | 2016-06-05 17:37 |
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Reporter: | VRocker | Platform: | PC | ||
Assigned To: | VRocker | OS: | Windows 10 | ||
Priority: | normal | OS Version: | Professional | ||
Status: | assigned | Product Version: | 0.1.0.16 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Cars with passengers (and no driver) are invulnerable | ||||
Description: | Was testing some things last night and found this bug. If a passenger is in a vehicle that has no driver, you cannot blow the car up. | ||||
Steps To Reproduce: |
* Enter a vehicle * Get a friend to enter the vehicle as passenger * Get out of the vehicle * Fire a rocket at the car - No exploding car and the passenger is safe until they exit. Once they exit the car can be blown up again |
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Additional Information: | |||||
System Description |
Asus M5A99X Motherboard AMD FX-8350 8-Core CPU 8GB Corsair Vengeance RAM AMD Radeon R9 390 8GB Graphics Card Samsung 850 Pro 256GB SSD OCZ Vertex 4 128GB SSD WD Black 2TB HDD Asus Xonar DX Sound Card |
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Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
85 | [Liberty Unleashed] Script Request | feature | N/A | 2014-07-30 01:42 | 2016-06-05 17:12 |
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Reporter: | xMerkel_2 | Platform: | |||
Assigned To: | Juppi | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | 0.1.0.14 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.1.0.17 | ||
Target Version: | |||||
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Summary: | Get and set Window title client name | ||||
Description: | We need also this function, because, if you rename "Liberty Unleashed 0.1" to "GTA3", you can use many trainers, created in VB6... [developers -> what popular trainer uses VB6?] | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
107 | [Liberty Unleashed] Crash | crash | always | 2016-06-05 16:56 | 2016-06-05 16:56 |
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Reporter: | Ankris | Platform: | |||
Assigned To: | VRocker | OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | 0.1.0.15 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | GUI bad memory free | ||||
Description: | When you get disconnected from the server, i.e reconnect, disconnect, kick; you get crashed bcs badly free'd (mostly they are GUIEditbox, GUIProgressBar, GUIMemobox [not tested yet but maybe], GUIButton) | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
105 | [Liberty Unleashed] Script Problem | minor | always | 2016-06-04 18:57 | 2016-06-04 18:57 |
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Reporter: | Ankris | Platform: | |||
Assigned To: | Juppi | OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | 0.1.0.15 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Player.Weapon | ||||
Description: |
(Client) Player.WeaponAmmo doesn't update every shot, but only on weapon change |
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Steps To Reproduce: | Check the ammo via onClientRender. | ||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
104 | [Liberty Unleashed] Crash | minor | always | 2016-06-04 14:34 | 2016-06-04 14:35 |
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Reporter: | VRocker | Platform: | |||
Assigned To: | VRocker | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Crash when pressing tab with an empty chatbox | ||||
Description: | A heap corruption occurs if tab is pressed with an empty chatbox | ||||
Steps To Reproduce: |
Launch the game Press T Press Tab - Boom, heap corruption |
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Additional Information: | |||||
Attached Files: |
Notes | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
102 | [Liberty Unleashed] Bug | minor | always | 2015-05-18 19:32 | 2015-07-09 08:24 |
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Reporter: | Aonia | Platform: | |||
Assigned To: | OS: | ||||
Priority: | none | OS Version: | |||
Status: | new | Product Version: | 0.1.0.15 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Wanted level resetted | ||||
Description: | Wanted level is resetted after player is killed and spawns. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
103 | [Liberty Unleashed] Other | minor | random | 2015-05-29 20:44 | 2015-05-29 20:44 |
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Reporter: | Aonia | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | 0.1.0.15 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Sync packets | ||||
Description: | Some sync packets fails to send, like CPlayer::Frozen, and others. Better update Raknet to latest version. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
101 | [Liberty Unleashed] Bug | minor | unable to reproduce | 2015-05-17 12:19 | 2015-05-17 12:19 |
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Reporter: | Aonia | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | 0.1.0.15 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Vehicle seat - sync | ||||
Description: | Vehicle seat bugs reproduced by sync. | ||||
Steps To Reproduce: | Press F/Enter key 2 times in a vehicle, and the vehicle will bug. For fix the bug needs check if there is already a vehicle enter request sent by client (i think). | ||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
100 | [Liberty Unleashed] Script Problem | crash | always | 2015-05-17 12:12 | 2015-05-17 12:12 |
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Reporter: | Aonia | Platform: | |||
Assigned To: | Juppi | OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | 0.1.0.15 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Multiple anims | ||||
Description: | Multiple anims crashes the client. Server owners prefer if this is limited, we can limit the anims but if someone have minimized GTA3 can crash. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
99 | [Liberty Unleashed] Crash | crash | unable to reproduce | 2015-05-17 01:21 | 2015-05-17 12:11 |
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Reporter: | Aonia | Platform: | |||
Assigned To: | VRocker | OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | 0.1.0.15 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | GUI in reconnect | ||||
Description: | Hidden GUI and after show, it crashes. | ||||
Steps To Reproduce: |
1.- Hide any GUI window 2.- Show the hidden window 3.- Do /reconnect 4.- Show the hidden window 5.- Crash. |
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Additional Information: | |||||
Attached Files: |
Notes | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
96 | [Liberty Unleashed] Bug | minor | always | 2014-11-25 17:24 | 2014-11-25 17:24 |
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Reporter: | rww | Platform: | Windows | ||
Assigned To: | OS: | XP | |||
Priority: | high | OS Version: | SP 3 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Object rotation is not working properly | ||||
Description: |
Object rotation is not working properly. Line: <object x="1528.11" y="-1154.8" z="6.7" anglex="90.0" angley="90.0" anglez="79.4" model="1120" /> |
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Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
2234234234.PNG (1,078,625) 2014-11-25 17:24 http://mantis.liberty-unleashed.co.uk/file_download.php?file_id=36&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
95 | [Liberty Unleashed] Browser Issue | minor | always | 2014-11-16 13:58 | 2014-11-16 14:01 |
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Reporter: | rww | Platform: | Windows XP SP3 | ||
Assigned To: | VRocker | OS: | |||
Priority: | low | OS Version: | |||
Status: | assigned | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Some options doesn't work | ||||
Description: |
LU Browser bugs (0.1.0.16): File > Export Settings doesn't work File > Import Settings doesn't work Server > Refresh Server doesn't work Server > Refresh Masterlist doesn't work |
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Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
Notes | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
89 | [Liberty Unleashed] Bug | minor | always | 2014-08-03 22:33 | 2014-10-15 00:43 |
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Reporter: | bondok | Platform: | win xp | ||
Assigned To: | Stormeus | OS: | . | ||
Priority: | high | OS Version: | . | ||
Status: | acknowledged | Product Version: | 0.1.0.14 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | LU requires kernel func available only in OS newer than Vista | ||||
Description: | the software is not work.when i try to open any server i got this error: the procedure entry point gettickcount64 could not be located in the dynamic link library kernel32 can anybody tell me how to fix this? :( | ||||
Steps To Reproduce: | |||||
Additional Information: | . | ||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
94 | [Liberty Unleashed] Browser Issue | minor | always | 2014-09-03 10:23 | 2014-09-03 10:23 |
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Reporter: | xMerkel_2 | Platform: | |||
Assigned To: | VRocker | OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Settings | ||||
Description: | When you try to change the GTA3 directory, and after press OK, is opened the MOTD of the last server clicked | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
93 | [Liberty Unleashed] Browser Issue | minor | unable to reproduce | 2014-08-27 19:52 | 2014-09-03 10:21 |
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Reporter: | xMerkel_2 | Platform: | |||
Assigned To: | VRocker | OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | [*.16] MOTD: Ignore for this server | ||||
Description: | When I click in 'Ignore for this server' not works, always shows the MOTD | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
74 | [Liberty Unleashed] Bug | major | unable to reproduce | 2014-03-09 21:45 | 2014-08-04 09:14 |
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Reporter: | Dopery | Platform: | Windows | ||
Assigned To: | VRocker | OS: | Windows | ||
Priority: | normal | OS Version: | XP SP3 | ||
Status: | acknowledged | Product Version: | 0.1.0.14 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | *.ForceToSpawnScreen - Bug | ||||
Description: | The server say many times "SPAWNED: Player \n SPAWNED:Player"... | ||||
Steps To Reproduce: |
1º - Create a command or use compilestring function with "*.ForceToSpawnScreen" 2º - Type many times the command 3º - The server said many times "SPAWNED: Player"... |
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Additional Information: | |||||
Attached Files: |
Dibujo.bmp (189,494) 2014-03-09 21:45 http://mantis.liberty-unleashed.co.uk/file_download.php?file_id=35&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
76 | [Liberty Unleashed] Bug | major | always | 2014-03-17 22:32 | 2014-08-04 09:13 |
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Reporter: | Dopery | Platform: | Windows | ||
Assigned To: | VRocker | OS: | Windows | ||
Priority: | high | OS Version: | XP SP3 | ||
Status: | feedback | Product Version: | 0.1.0.14 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | [CLIENT] These functions doesn't work... ( 2 ) | ||||
Description: |
1 - Bindkeys 2 - "onClientRender" function doesn't work |
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Steps To Reproduce: | none. | ||||
Additional Information: | none. | ||||
Attached Files: |
Notes | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
92 | [Liberty Unleashed] Script Problem | minor | always | 2014-08-04 08:50 | 2014-08-04 08:50 |
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Reporter: | Vortrex | Platform: | Windows | ||
Assigned To: | Juppi | OS: | Windows 8.1 | ||
Priority: | normal | OS Version: | 8.1 Update 1 | ||
Status: | assigned | Product Version: | 0.1.0.14 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | GetMouseCursorPos | ||||
Description: | GetMouseCursorPos returns only one value for both objects. | ||||
Steps To Reproduce: | Use the GetMouseCursor function in any client script with no arguments. | ||||
Additional Information: | I think the .x value is being used as the .y value. | ||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
91 | [Liberty Unleashed] Script Problem | minor | always | 2014-08-04 08:44 | 2014-08-04 08:45 |
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Reporter: | Vortrex | Platform: | Windows | ||
Assigned To: | Juppi | OS: | Windows 8 | ||
Priority: | normal | OS Version: | 8.1 Update 1 | ||
Status: | assigned | Product Version: | 0.1.0.14 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | ProcessLineOfSight | ||||
Description: | ProcessLineOfSight always returns false. | ||||
Steps To Reproduce: | Use the ProcessLineOfSight function in any client script. | ||||
Additional Information: |
The update changelog states that the function uses the following syntax: ProcessLineOfSight( void ) I assume "void" means null. However, the update changelog also states that ProcessLineOfSight returns a table with collision information. I am not getting this table on a return. It always returns false. It should be noted that I tried four different sets of arguments with this function, including null, a Vector instance with valid coordinates, a set of coordinates same as the Vector but as three different arguments, and also leaving it blank. This all returned the same: false. It should also be noted that I attempted the Vector arguments with one being in a clear line of sight from my camera to the Vector position, and one with a completely blocked line of sight to the same Vector position. |
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Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
90 | [Liberty Unleashed] Script Problem | minor | always | 2014-08-04 08:33 | 2014-08-04 08:34 |
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Reporter: | Vortrex | Platform: | Windows | ||
Assigned To: | Juppi | OS: | 8.1 | ||
Priority: | normal | OS Version: | 8.1 Update 1 | ||
Status: | assigned | Product Version: | 0.1.0.14 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | ScreenPosToWorld Problem | ||||
Description: | ScreenPosToWorld doesn't return a usable vector. It returns a Vector as expected but with invalid object values in it. | ||||
Steps To Reproduce: |
Use the ScreenPosToWorld function in any client script and provide a VectorScreen object as the only argument with a screen X and Y coordinate. Optional: Output the Vector as a string to verify. |
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Additional Information: |
Each object inside the Vector returned is the same. Other Vector string outputs return each object's value with a non-breaking white space delimite, however this one returns differently. A string output of one of the objects is: 1.#QNAN A string output of the entire Vector would be "1.#R 1.#R 1.#R" The screen coordinates used were: VectorScreen( ScreenWidth / 2 , ScreenHeight / 2 ) That should effectively get the middle of the screen. ScreenWidth and ScreenHeight are also correct per the screen tested. It should be noted that when using typeof with the returned Vector, it reads "Vector". |
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Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
88 | [Liberty Unleashed] Script Problem | minor | always | 2014-08-02 00:38 | 2014-08-02 00:38 |
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Reporter: | xMerkel_2 | Platform: | |||
Assigned To: | Juppi | OS: | |||
Priority: | none | OS Version: | |||
Status: | assigned | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Ping function isn't updated | ||||
Description: | Ping function until you press TAB. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
84 | [Liberty Unleashed] Script Request | feature | N/A | 2014-07-30 01:39 | 2014-07-30 01:39 |
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Reporter: | xMerkel_2 | Platform: | |||
Assigned To: | Juppi | OS: | |||
Priority: | high | OS Version: | |||
Status: | assigned | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | GetScriptCount ( ) | ||||
Description: | We need GetScriptCount ( ) for add detection in scripts, if is more of 1, ban, kick... etc. We need this yes or yes. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
79 | [Liberty Unleashed] Script Problem | minor | have not tried | 2014-07-13 23:18 | 2014-07-27 15:47 |
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Reporter: | vcmptr | Platform: | |||
Assigned To: | Juppi | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | won't fix | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | FindVehicle function not working | ||||
Description: |
I try this: function findvehtest() { local veh = FindVehicle(1); veh.Respawn(); } http://i.imgur.com/DwgXmRL.png [^] |
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Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
81 | [Liberty Unleashed] Bug | feature | unable to reproduce | 2014-07-20 23:39 | 2014-07-27 15:41 |
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Reporter: | Merkel | Platform: | |||
Assigned To: | VRocker | OS: | |||
Priority: | normal | OS Version: | |||
Status: | confirmed | Product Version: | 0.1.0.14 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Loading box bug | ||||
Description: | Bug! | ||||
Steps To Reproduce: |
1º Reconnect 2º Reconnect when is showing the load box 3º Box bug! |
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Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
83 | [Liberty Unleashed] Script Problem | feature | always | 2014-07-20 23:43 | 2014-07-20 23:43 |
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Reporter: | Merkel | Platform: | |||
Assigned To: | Juppi | OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | 0.1.0.14 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Player.Vehicle · Isn't called | ||||
Description: | No description... | ||||
Steps To Reproduce: |
Use 'Player.Vehicle = FindVehicle (vehid)' and pos 'FindVehicle (vehid).Pos = FindPlayer (playerid)'. And 'onPlayerEnterVehicle' isn't called. |
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Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
82 | [Liberty Unleashed] Script Problem | crash | always | 2014-07-20 23:40 | 2014-07-20 23:40 |
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Reporter: | Merkel | Platform: | |||
Assigned To: | Juppi | OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | 0.1.0.14 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | CallFunc ( ) - Crashes | ||||
Description: | CallFunc ( ) crash | ||||
Steps To Reproduce: |
Add 'CallFunc ( null, null )' or 'CallFunc ( "Scripts/Main.nut", "Test" )' Crash. |
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Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
77 | [Liberty Unleashed] Script Problem | minor | always | 2014-03-28 11:42 | 2014-07-12 19:26 |
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Reporter: | sasha19323 | Platform: | |||
Assigned To: | Juppi | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.1.0.14 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.1.0.15 | ||
Target Version: | |||||
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Summary: | Player.Armour returns and changes health | ||||
Description: | You can change health via Player.Armour, but no Health | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
75 | [Liberty Unleashed] Crash | crash | unable to reproduce | 2014-03-09 21:48 | 2014-03-09 21:51 |
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Reporter: | Dopery | Platform: | Windows | ||
Assigned To: | VRocker | OS: | Windows | ||
Priority: | normal | OS Version: | XP SP3 | ||
Status: | assigned | Product Version: | 0.1.0.14 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Sprites crash | ||||
Description: | The sprites crash when is connecting. | ||||
Steps To Reproduce: |
1º - Add sprites to any script. 2º - Connect to server 3º - Loading... crash. |
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Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
73 | [Liberty Unleashed] Crash | crash | always | 2013-11-20 11:43 | 2013-11-20 11:44 |
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Reporter: | VRocker | Platform: | PC | ||
Assigned To: | VRocker | OS: | Windows 8 | ||
Priority: | normal | OS Version: | Professional | ||
Status: | resolved | Product Version: | 0.1.0.14 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.1.0.15 | ||
Target Version: | 0.1.0.15 | ||||
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Summary: | Client crashes when receiving new sound files from the server | ||||
Description: | Since the update, whenever a sound file is downloaded from the server the client will crash. This only happens with sounds and when they are downloaded so cached sounds do not crash the client. | ||||
Steps To Reproduce: |
1) Add new sound files to the server configuration 2) Connect to the server 3) Crash on receiving the sounds |
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Additional Information: | |||||
System Description |
Asus M5A99X Motherboard AMD FX-8350 8-Core CPU 8GB Corsair Vengeance RAM AMD Radeon 6950 2GB Graphics Card OCZ Vertex 4 128GB SSD WD Black 2TB HDD Asus Xonar DX Sound Card |
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Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
24 | [Liberty Unleashed] Bug | major | always | 2011-10-03 21:30 | 2013-07-10 20:07 |
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Reporter: | San4ez | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | confirmed | Product Version: | 0.1.0.11 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | The problem with 16 bit | ||||
Description: | If you set the in game settings set to 16 bits instead of 32 bits if there are problems with the screen. Screenshot below: | ||||
Steps To Reproduce: | |||||
Additional Information: | This problem occurs probably in all. | ||||
Attached Files: |
screen003.jpg (615,345) 2011-10-03 21:30 http://mantis.liberty-unleashed.co.uk/file_download.php?file_id=20&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
58 | [Liberty Unleashed] Crash | crash | always | 2012-12-24 19:58 | 2013-07-10 13:01 |
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Reporter: | IdkanYavuk | Platform: | PC | ||
Assigned To: | VRocker | OS: | Windows | ||
Priority: | normal | OS Version: | 7 SP1 | ||
Status: | feedback | Product Version: | 0.1.0.12 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Crash when linking animations | ||||
Description: | A client crash always occurs when using .SetAnim a lot of times in a short period | ||||
Steps To Reproduce: |
Bind a key (down) or use a 1-letter command, with any animation Keep the button pressed or execute the command a lot of times The client will crash |
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Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
44 | [Liberty Unleashed] Bug | minor | always | 2012-04-06 01:13 | 2013-07-10 12:58 |
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Reporter: | Stormeus | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | confirmed | Product Version: | 0.1.0.12 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Setting a player's angle does not work | ||||
Description: | In either client or server-side scripts, setting a player's angle, whether it's the local player or otherwise, does not work. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
19 | [Liberty Unleashed] Bug | minor | always | 2011-09-27 14:56 | 2013-07-10 12:52 |
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Reporter: | San4ez | Platform: | |||
Assigned To: | VRocker | OS: | |||
Priority: | normal | OS Version: | |||
Status: | confirmed | Product Version: | 0.1.0.11 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Dropouts Docks (Bug drawing) | ||||
Description: |
If the spawn for the first time in Portland (tested on spawn near the House Selvatore) if not drawn Docks but if you go to another city and then come back all right. If that is not clearly see the screen. |
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Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
screen003.jpg (240,821) 2011-09-27 14:56 http://mantis.liberty-unleashed.co.uk/file_download.php?file_id=19&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
18 | [Liberty Unleashed] Bug | minor | random | 2011-09-27 14:50 | 2013-07-10 12:52 |
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Reporter: | San4ez | Platform: | |||
Assigned To: | VRocker | OS: | |||
Priority: | normal | OS Version: | |||
Status: | confirmed | Product Version: | 0.1.0.11 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Dropouts textures. | ||||
Description: | This happens very rarely but is not very nice. Simply disappears tecture it may be from models pedov ending huge buildings. I believe this is happening at a rapid mutations both players coordinate | ||||
Steps To Reproduce: | |||||
Additional Information: |
http://cs9595.vkontakte.ru/u38508838/122016177/x_b8bec0ed.jpg [^] http://cs10317.vkontakte.ru/u38508838/122016177/x_8e5945a3.jpg [^] |
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Attached Files: |
x_8e5945a3.jpg (94,730) 2011-09-27 14:50 http://mantis.liberty-unleashed.co.uk/file_download.php?file_id=18&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
23 | [Liberty Unleashed] Bug | minor | always | 2011-10-03 15:43 | 2013-07-10 12:46 |
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Reporter: | San4ez | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | feedback | Product Version: | 0.1.0.11 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Unable to leave the game | ||||
Description: | If you get into any car and then put the game on pause and turn like climbing in the Opera and then return to the game get out of the car and try to get out of the game through the menu it will be impossible. | ||||
Steps To Reproduce: | |||||
Additional Information: | 10 update this did not occur. | ||||
Attached Files: |
Liberty Unleashed 0.1 - 19.10.2011 07.59.09.dmp (33,335) 2011-10-19 11:00 http://mantis.liberty-unleashed.co.uk/file_download.php?file_id=25&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
9 | [Liberty Unleashed] Crash | crash | sometimes | 2011-09-10 21:58 | 2013-07-10 12:44 |
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Reporter: | Stormeus | Platform: | |||
Assigned To: | VRocker | OS: | Windows 7 Home Premium | ||
Priority: | normal | OS Version: | No service packs | ||
Status: | assigned | Product Version: | 0.1.0.10 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Crash c0000005 (Access Violation) when Alt-Tabbing | ||||
Description: | Alt-Tabbing out of and back into Liberty Unleashed more than once will cause an access violation (error c0000005). Occurs instantaneously for some users (meaning alt-tabbing only once causes an instant crash), and only after some time for others. | ||||
Steps To Reproduce: |
1.) Spawn in any server and hang out for a few minutes 2.) Alt-Tab out and in 3.) Repeat 1-2 until crash |
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Additional Information: |
Tends to happen after playing for some time or in a crowded server. Tends to happen when alt-tabbed for extended periods of time. |
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Attached Files: |
lu_1109_sugard-x_minimize_bug-0DOT1DOT0DOT10.rar (11,155) 2011-09-11 23:54 http://mantis.liberty-unleashed.co.uk/file_download.php?file_id=17&type=bug alttab_crash_dump_0.1.0.11.rar (22,228) 2011-11-11 22:54 http://mantis.liberty-unleashed.co.uk/file_download.php?file_id=27&type=bug Liberty Unleashed 0.1 - 10.07.2013 11.42.59.rar (12,289) 2013-07-10 12:44 http://mantis.liberty-unleashed.co.uk/file_download.php?file_id=33&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
25 | [Liberty Unleashed] Crash | major | sometimes | 2011-10-03 22:11 | 2013-07-10 12:08 |
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Reporter: | San4ez | Platform: | |||
Assigned To: | VRocker | OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | 0.1.0.11 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | The problem with teleporting in the car | ||||
Description: |
This happens when a player (1) teleports to the machine to the other player (2) if the player (2) is invisible player (1) All volish his nickname. Then, when a player leaves the machine (1) crash happens only the second player. Screenshot below: If you have any questions please contact the transfer. |
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Steps To Reproduce: | |||||
Additional Information: |
Exception At Address: 0x004B2266 Build Version: 0.1.0.11 Build Date: 12/09/2011 Build Time 21:15:00UTC Builder: VRocker Registers: EAX: 0x00665300 EBX: 0x00665300 ECX: 0x0012F390 EDX: 0x00665360 ESI: 0x00000024 EDI: 0x0012F390 EBP: 0x0012F390 ESP: 0x0012F178 EFLAGS: 0x00210206 Stack: 0x0012F390 0xFFFFFFEF 0x00665360 0x00666300 |
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Attached Files: |
screen004.jpg (193,593) 2011-10-03 22:11 http://mantis.liberty-unleashed.co.uk/file_download.php?file_id=21&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
22 | [Liberty Unleashed] Script Problem | minor | sometimes | 2011-10-02 21:43 | 2013-07-10 12:02 |
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Reporter: | San4ez | Platform: | |||
Assigned To: | Juppi | OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | 0.1.0.11 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Problems with the ID 0. | ||||
Description: | When a player pushes another player's car is at death's the message that the killer ID 0 instead of the one who is in the car. Even a fall from a deadly height. This occurs quite often. | ||||
Steps To Reproduce: | |||||
Additional Information: | As far as I know this is still a 10 update. | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
65 | [Liberty Unleashed] Crash | crash | have not tried | 2013-01-06 09:08 | 2013-07-10 11:51 |
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Reporter: | GuenosNoLife | Platform: | |||
Assigned To: | VRocker | OS: | |||
Priority: | normal | OS Version: | |||
Status: | feedback | Product Version: | 0.1.0.12 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Aircraft with press P | ||||
Description: |
When I press "P", it comes off very fast but strange and then crash. I have code execption : Exception At Address: 0x004B2266 Build Version: 0.1.0.12 Build Date: 24/12/2011 Build Time 22:15:00UTC Builder: VRocker Registers: EAX: 0x00662900 EBX: 0x00662900 ECX: 0x0018F350 EDX: 0x00662908 ESI: 0xFFFFFFFF EDI: 0x0018F350 EBP: 0x0018F350 ESP: 0x0018F138 EFLAGS: 0x00010286 Stack: 0x0018F350 0xFFFFFEE0 0x00662908 0x00663800 |
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Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
67 | [Liberty Unleashed] Bug | major | always | 2013-07-05 14:17 | 2013-07-10 11:49 |
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Reporter: | heekzs | Platform: | Windows | ||
Assigned To: | OS: | Windows 8 Pro 32-bit | |||
Priority: | high | OS Version: | |||
Status: | confirmed | Product Version: | 0.1.0.12 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | After locking a vehicle, when you reconnect/rejoin, all vehicles are locked. | ||||
Description: | When one player locks a car, others who join the server would have all cars as locked. If the player which locked a car rejoins/reconnects, he will also have all cars as unlocked. | ||||
Steps To Reproduce: |
http://pastie.org/pastes/8112816/text [^] Paste this command in the onPlayerCommand( player, cmd, params ); |
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Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
69 | [Liberty Unleashed] Script Problem | minor | always | 2013-07-09 23:28 | 2013-07-09 23:28 |
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Reporter: | heekzs | Platform: | Windows | ||
Assigned To: | Juppi | OS: | Windows 8 Pro | ||
Priority: | low | OS Version: | |||
Status: | assigned | Product Version: | 0.1.0.12 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Using player.Vehicle does not trigger onPlayerEnteredVehicle. | ||||
Description: | As the title says it, using the function player.Vehicle does not trigger onPlayerEnteredVehicle. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
56 | [Liberty Unleashed] Bug | minor | sometimes | 2012-12-24 19:40 | 2013-01-06 00:01 |
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Reporter: | heekzs | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | feedback | Product Version: | 0.1.0.12 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | You cannot enter some vehicles. | ||||
Description: | Some vehicles cannot be entered, I guess the vehicle I couldn't enter was spawned by another player, server-created vehicles are working and synced. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
55 | [Liberty Unleashed] Script Request | minor | N/A | 2012-11-25 21:48 | 2012-11-25 21:48 |
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Reporter: | SugarD-x | Platform: | |||
Assigned To: | Juppi | OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | 0.1.0.12 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Enable cannons on boats | ||||
Description: | All of the cannon types are already working and usable on cars and planes. They should be enabled on boats too. | ||||
Steps To Reproduce: | |||||
Additional Information: | Boats are the only vehicle type with which this missing feature does not work on. | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
54 | [Liberty Unleashed] Bug | minor | always | 2012-11-25 21:37 | 2012-11-25 21:37 |
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Reporter: | Stormeus | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | acknowledged | Product Version: | 0.1.0.12 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Ejecting player from train does not call onClientExitedTrain | ||||
Description: |
Players can be safely removed from a train with the following code: pPlayer.Pos = pPlayer.Pos; pPlayer.RemoveFromVehicle(); However, after ejecting a player from a train, client scripts are not signaled that the player has exited the train, which can cause script bugs. |
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Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
53 | [Liberty Unleashed] Bug | minor | always | 2012-10-25 19:58 | 2012-11-25 21:32 |
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Reporter: | phildeman101 | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | confirmed | Product Version: | 0.1.0.12 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | User triggered death, when removing car. | ||||
Description: | When the function Vehicle.Remove() is used in a command ( user triggered ), it kills the player with no attempt of removing the player unlike Vehicle.Respawn(). | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
52 | [Liberty Unleashed] Script Problem | major | always | 2012-10-22 12:55 | 2012-10-29 10:12 |
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Reporter: | San4ez | Platform: | |||
Assigned To: | Juppi | OS: | |||
Priority: | normal | OS Version: | |||
Status: | confirmed | Product Version: | 0.1.0.12 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | UnknowPlayer | ||||
Description: | Many players are registered on the servers under the name "UnknowPlayer" after which the person who established the LU can not go to the server and see what is the actual problem. This causes many experienced players not to remove LU is not running it. | ||||
Steps To Reproduce: | |||||
Additional Information: | Sorry for my bad English. | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
50 | [Liberty Unleashed] Crash | major | always | 2012-08-11 02:44 | 2012-08-11 02:44 |
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Reporter: | Stormeus | Platform: | |||
Assigned To: | VRocker | OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | 0.1.0.12 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Setting GUILabel.Size in onClientRender causes process termination | ||||
Description: |
As described in the summary, any attempt to set a label's size in onClientRender will cause the entire process to die. No exception dialogue is raised; the game does not hang; the game does not drop any hint of an unhandled exception, nor does LU produce a crash dump. Instead, GTA3 will close as if it were terminated through the Task Manager. Because no crash dumps or exception traces are produced, this issue REQUIRES attention from a developer. |
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Steps To Reproduce: | |||||
Additional Information: | It takes an unspeakable kind of evil to attempt doing this in onClientRender. The fact that this bug was even discovered is horrifying enough. | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
49 | [Liberty Unleashed] Crash | crash | sometimes | 2012-08-04 08:27 | 2012-08-04 08:27 |
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Reporter: | Stormeus | Platform: | |||
Assigned To: | VRocker | OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | 0.1.0.12 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Fire-related crashes with no known cause | ||||
Description: | When extinguishing and recreating fires instantaneously in order to resize them, crashes become much more likely to occur. Issue occurs in both LU 0.1.0.12 and LU 0.1.1. | ||||
Steps To Reproduce: | |||||
Additional Information: | An entire archive of dump logs is attached. | ||||
Attached Files: |
LU_0.1.0.11_0.1.1_Mixed_Dumps.zip (170,992) 2012-08-04 08:27 http://mantis.liberty-unleashed.co.uk/file_download.php?file_id=31&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
29 | [Liberty Unleashed] Bug | major | always | 2011-10-10 21:27 | 2012-07-20 14:09 |
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Reporter: | San4ez | Platform: | |||
Assigned To: | VRocker | OS: | |||
Priority: | normal | OS Version: | |||
Status: | confirmed | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | The problem with Uzi | ||||
Description: |
1) If you use all the bullets in the Uzi and then sit in the car and put the "/ flip" will be an Uzi with 0-0 bullets to kill him but you can still even though the bullets are not visible. In the single after completion Uzi ammo no longer appears. 2) Also if you look at the animation bug in the car back sometimes turns left arm of the character of a place that would not turn but this is rare. I suspect that too through "/ flip" |
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Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
41 | [Liberty Unleashed] Crash | minor | sometimes | 2012-01-13 16:04 | 2012-03-02 17:16 |
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Reporter: | San4ez | Platform: | |||
Assigned To: | VRocker | OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | 0.1.0.12 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Accident with boats | ||||
Description: |
That's the problem occurs when a player sitting in the boat interacts with the player not in the boat. Perhaps the problem / goto but I'm not sure. |
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Steps To Reproduce: | |||||
Additional Information: |
Exception At Address: 0x0044AB6D Build Version: 0.1.0.12 Build Date: 24/12/2011 Build Time 22:15:00UTC Builder: VRocker Registers: EAX: 0x0012F908 EBX: 0x00000000 ECX: 0x021B0E88 EDX: 0x00000007 ESI: 0x00000000 EDI: 0x00000000 EBP: 0x021B0E88 ESP: 0x0012F868 EFLAGS: 0x00210246 Stack: 0x00000000 0x00000000 0x00000000 0x00000000 |
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Attached Files: |
Liberty Unleashed 0.1 - 13.01.2012 14.58.35.dmp (38,775) 2012-01-13 16:04 http://mantis.liberty-unleashed.co.uk/file_download.php?file_id=30&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
43 | [Liberty Unleashed] Crash | crash | have not tried | 2012-02-14 16:50 | 2012-02-29 12:35 |
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Reporter: | VRocker | Platform: | |||
Assigned To: | VRocker | OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | 0.1.0.12 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Crash at 0x56549B | ||||
Description: |
Noticed this in the crash reports. Looks like this happens when loading bad weapon data. Needs checks to see if the weapon data is valid |
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Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
42 | [Liberty Unleashed] Bug | minor | always | 2012-01-29 20:12 | 2012-02-10 09:05 |
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Reporter: | Svenko | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | confirmed | Product Version: | 0.1.0.12 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | pPlayer.Alpha | ||||
Description: |
pPlayer.Alpha doesn't work for skin ID 0 and skins from ID 83 to 122 |
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Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
31 | [Liberty Unleashed] Bug | major | always | 2011-10-10 21:53 | 2011-12-23 16:12 |
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Reporter: | San4ez | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | confirmed | Product Version: | 0.1.0.11 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Sync problem when riding on the roof of cars. | ||||
Description: |
Synchronization of travel on the roof are very happy but there is little problem. The player who leads the player sees a car on the roof where it behind but a marker on the spot. A player on the roof actually just stands for Krish and not moving. If it is not clear look at the screenshot. I understand that niggling bug but still unpleasant. |
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Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
screen021.PNG (918,202) 2011-10-10 21:53 http://mantis.liberty-unleashed.co.uk/file_download.php?file_id=24&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
20 | [Liberty Unleashed] Bug | minor | always | 2011-09-27 20:09 | 2011-10-09 20:24 |
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Reporter: | Callum | Platform: | |||
Assigned To: | VRocker | OS: | |||
Priority: | normal | OS Version: | |||
Status: | confirmed | Product Version: | 0.1.0.11 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Cannot click GUI buttons after opening console | ||||
Description: | After opening the client console (`) you cannot click GUI buttons. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
4 | [Liberty Unleashed] Bug | minor | sometimes | 2011-09-09 14:20 | 2011-09-27 14:39 |
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Reporter: | VRocker | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | confirmed | Product Version: | 0.1.0.10 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Unable to enter all the seats of a vehicle | ||||
Description: |
If a vehicle has 4 seats, sometimes only 3 seats are usable. Looks like something is messing up with seat assignment in the server or the client. |
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Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
17 | [Liberty Unleashed] Script Request | minor | N/A | 2011-09-27 02:02 | 2011-09-27 02:03 |
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Reporter: | Callum | Platform: | |||
Assigned To: | VRocker | OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | GUI Grid Lists | ||||
Description: | I notice there is a nice range of GUI widgets for client-side scripting. However, there is one thing that would really extend the functionality; grid lists. | ||||
Steps To Reproduce: | |||||
Additional Information: | For example, I want to make a GUI spawn menu, but buttons give a limited quantity of spawns you can make availible. On the other hand, a grid list can handle as many spawns as needed. | ||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
14 | [Liberty Unleashed] Bug | trivial | always | 2011-09-22 23:02 | 2011-09-26 12:55 |
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Reporter: | Stormeus | Platform: | |||
Assigned To: | Juppi | OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | 0.1.0.11 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Players in other worlds still shown on radar | ||||
Description: | If a player is in a different virtual world from another player, the players will still be able to see each other on the radar. | ||||
Steps To Reproduce: |
1.) Set player in another virtual world 2.) ??? 3.) Profit |
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Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
15 | [Liberty Unleashed] Crash | crash | random | 2011-09-23 17:12 | 2011-09-23 17:12 |
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Reporter: | San4ez | Platform: | |||
Assigned To: | VRocker | OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | 0.1.0.11 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Crash when a large number of cars and their spawn explosion. | ||||
Description: | Crash occurs when a large number of cars and their spawn explosion. It seems to me that this only happens if the other player blows, not you. | ||||
Steps To Reproduce: | |||||
Additional Information: |
Exception At Address: 0x004A7570 Build Version: 0.1.0.11 Build Date: 12/09/2011 Build Time 21:15:00UTC Builder: VRocker Registers: EAX: 0x0064E310 EBX: 0x0064E2F8 ECX: 0x3ECD3B4E EDX: 0x00000001 ESI: 0x02594694 EDI: 0x0012F878 EBP: 0x02594688 ESP: 0x0012F828 EFLAGS: 0x00210206 Stack: 0x005593FA 0x0064E310 0x004B0E87 0x0012F910 |
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Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
3 | [Liberty Unleashed] Crash | crash | random | 2011-09-09 13:53 | 2011-09-09 13:53 |
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Reporter: | VRocker | Platform: | |||
Assigned To: | VRocker | OS: | |||
Priority: | normal | OS Version: | |||
Status: | confirmed | Product Version: | 0.1.0.10 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Exception at address 0x4B2266 | ||||
Description: |
A crash occurs at the address 0x4B2266 occasionally due to collision. Have only been able to reproduce this by getting a vehicle stuck inside a train, and it doesn't crash all the time. |
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Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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