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140 [Liberty Unleashed] Crash minor have not tried 2018-02-19 15:32 2018-02-19 15:32
raviteja  
VRocker  
normal  
assigned  
open  
none    
none  
   
System is crashed when don't use firewalls
my system is crashed while i am working before i am using firewalls and proxy's for networking security.. what is firewalls in proxy and why it is important to network security.. https://www.fieldengineer.com/blogs/what-is-firewall-important-network-security/ [^]
There are no notes attached to this issue.





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139 [Liberty Unleashed] Other tweak always 2016-11-22 23:12 2016-11-22 23:12
Motley  
 
normal  
new 0.1.0.16  
open  
none    
none  
   
Vehicles become locked
Over a period of the same vehicle being used after a certain amount of entries the doors become locked, I have created a simple loop to unlock all of the cars but this is another version of doors becoming locked, It's as if the client ignores the key press for entering the vehicle.
To speed up the bug testing at least stand a little distance away from the car, and keep trying to enter the car, As soon as your client starts to walk instantly push the backward key instantly, You will immediately get your locked door.
This is a very common bug that can happen to cars on the server, Regardless of entering a different door once that door is bugged you will never be capable of obtaining that seat ID.

Doors can become unlocked if you destroy that car, but thats about it..
There are no notes attached to this issue.





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137 [Liberty Unleashed] Crash minor always 2016-11-13 13:00 2016-11-13 14:00
Rhytz  
VRocker Windows  
normal 10  
assigned 0.1.0.16  
open  
none    
none  
   
socket.SetLostConnFunc and socket.SetNewConnFunc dont work when used together
When you call both SetLostConnFunc and SetNewConnFunc on a socket object, only the one that is last defined ever gets executed.
Failure() function never gets called:

WebSocket <- NewSocket( "ReceiveData" );
WebSocket.SetLostConnFunc( "Failure" );
WebSocket.SetNewConnFunc( "Connected" );
WebSocket.Start( LISTEN_PORT, 64 );


Connected() function never gets called:

WebSocket <- NewSocket( "ReceiveData" );
WebSocket.SetNewConnFunc( "Connected" );
WebSocket.SetLostConnFunc( "Failure" );
WebSocket.Start( LISTEN_PORT, 64 );
Notes
(0000118)
Rhytz   
2016-11-13 14:00   
Shouldn't have been marked as "Crash", but rather Bug or Script problem.





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138 [Liberty Unleashed] Crash minor sometimes 2016-11-13 13:12 2016-11-13 13:12
Rhytz  
VRocker Windows  
normal 10  
assigned 0.1.0.16  
open  
none    
none  
   
Calling socket.Delete(); and reloading server scripts crashes server
Calling socket.Delete(); works when the script is loaded from the start of the server, but if it was ever called and server scripts are reloaded, and seems to be problematic in other cases.
TimeoutTimers[clientID] <- NewTimer("TimeoutSocket", 10000, 1, socket, clientID);

function TimeoutSocket( socket, clientID ){
    //socket.Close(clientID);
    //socket.Stop();
    socket.Delete();
}
There are no notes attached to this issue.





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97 [Liberty Unleashed] Bug minor always 2014-12-24 09:06 2016-10-24 09:48
San4ez 64-bit  
Windows  
high 7 Prof  
new 0.1.0.15  
open  
none    
none  
   
Control Dodo
Version 0.1.0.16
"Dodo" was poorly managed.
When you press the "dodo down" and increase the speed of the aircraft is not pressed to the ground. It seems that the "dodo down" at certain moments be turned off.
The plane starts to fly up early. Before turning off the key "Dodo down."
Try to fly on a plane.
Very nasty bug.
Notes
(0000105)
Xilent   
2014-12-25 01:43   
This is not a bug, you have changed the keys.
(0000106)
San4ez   
2014-12-25 08:33   
I did not change the keys.
Compare flight in LU and the regular version.





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135 [Liberty Unleashed] Crash crash random 2016-08-17 02:04 2016-08-17 02:11
Ankris  
VRocker  
normal  
assigned 0.1.0.16  
open  
none    
none  
   
Random crash (maybe objects)
Exception At Address: 0x0049FA99

Player Name: [#00ffff]Ankris

Build Version: 0.1.0.17
Build Date: 11/06/2016
Build Time 16:00:00UTC
Builder: VRocker

Registers:
EAX: 0x00000000 EBX: 0x00000000 ECX: 0x00000000 EDX: 0x000001C2
ESI: 0x1567EF20 EDI: 0x1042B6A0 EBP: 0x0019FC28 ESP: 0x0019FBCC
EFLAGS: 0x00010216

Stack:
0x1567EF20
0x00000000
0x00473C3C
There are no notes attached to this issue.





View Issue Details
134 [Liberty Unleashed] Bug minor always 2016-08-13 00:56 2016-08-13 02:18
Ankris  
 
normal  
new 0.1.0.16  
open  
none    
none  
   
Spheres become invisibles around 35-40 when the player exits and join again.
Spheres become invisibles around 35-40 when the player exits and join again except they are created again.
Notes
(0000116)
Ankris   
2016-08-13 02:18   
But if you try to CreateClientSphere, it's fully invisible.





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133 [Liberty Unleashed] Crash crash always 2016-08-10 18:06 2016-08-10 18:06
Ankris  
VRocker  
high  
assigned 0.1.0.16  
open  
none    
none  
   
Annonying object crash
Server has 379 objects, and happens around Portland.

LU base: 647C0000

Exception At Address: 0x117D119C

Player Name: Ankris

Build Version: 0.1.0.17
Build Date: 11/06/2016
Build Time 16:00:00UTC
Builder: VRocker

Registers:
EAX: 0x00000032 EBX: 0x43CB73D1 ECX: 0x0AB71048 EDX: 0x0AA41158
ESI: 0x00497165 EDI: 0x00000000 EBP: 0x00000000 ESP: 0x0019FD50
EFLAGS: 0x00010206

Stack:
0x1EA5D440
0x00040524
0x00000000
There are no notes attached to this issue.





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132 [Liberty Unleashed] Script Request feature N/A 2016-07-10 13:56 2016-07-10 13:56
Ankris  
Juppi  
none  
assigned 0.1.0.16  
open  
none    
none  
   
Vehicle.Alarm
Vehicle.Alarm
There are no notes attached to this issue.





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131 [Liberty Unleashed] Bug minor always 2016-07-06 23:28 2016-07-06 23:28
Ankris  
 
none  
new 0.1.0.16  
open  
none    
none  
   
Player name being showed without no colors after setting it with Player.ColouredName.
Player name being showed without no colors after setting it with Player.ColouredName.
Set your nick on the LU settings with any color.
Join your server.
Set your nick with Player.ColouredName. The color is showed as blank, even with the nametag. Only in chat works.
There are no notes attached to this issue.





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130 [Liberty Unleashed] Script Request feature N/A 2016-07-03 16:34 2016-07-03 16:34
Ankris  
Juppi  
normal  
assigned 0.1.0.16  
open  
none    
none  
   
Vehicle.Hydraulics
Set hydraulics for vehicles.
There are no notes attached to this issue.





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129 [Liberty Unleashed] Script Request feature N/A 2016-07-03 16:33 2016-07-03 16:33
Ankris  
Juppi  
normal  
assigned 0.1.0.16  
open  
none    
none  
   
CreateClientPickup
CreateClientPickup
There are no notes attached to this issue.





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128 [Liberty Unleashed] Bug minor always 2016-06-19 21:42 2016-06-19 21:42
Ankris  
 
normal  
new 0.1.0.16  
open  
none    
none  
   
Object::VirtualWorld
Object::VirtualWorld can't be set.
Change your virtualworld to another and the object to the virtualworld you are.
There are no notes attached to this issue.





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127 [Liberty Unleashed] Bug minor always 2016-06-19 18:59 2016-06-19 18:59
Ankris  
 
normal  
new  
open  
none    
none  
   
Player::Spawn
Player::Spawn() calls onPlayerSpawn twice.
Call Player::Spawn on the spawnscreen.
There are no notes attached to this issue.





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126 [Liberty Unleashed] Bug minor sometimes 2016-06-11 16:56 2016-06-11 16:56
Ankris  
 
normal  
new 0.1.0.16  
open  
none    
none  
   
Death sync
Most of the times the death of a player isn't synced well.
It shows like the player still alive, most of the times happens when it's a lagger (even if onPlayerDeath is called still showing him with 100HP) and the weapon is a vehicle.
There are no notes attached to this issue.





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106 [Liberty Unleashed] Bug minor always 2016-06-05 16:00 2016-06-06 20:33
Ankris  
 
normal  
new 0.1.0.15  
open  
none    
none  
   
Handling set for single vehicle
After setting many times the handling for a single vehicle it cannot be setted again.
Notes
(0000109)
VRocker   
2016-06-05 17:02   
IS this client or server? Do you have a small script which i can load to test this?
(0000114)
Ankris   
2016-06-06 14:36   
(edited on: 2016-06-06 20:33)
Client, i guess.

1.- Join the server.
2.- Create a vehicle
3.- Set the handling for that vehicle
4.- Quit the game
5.- Go to step 3 until you see there is no effect anymore.

(I'm not sure if happens also or only with Respawn)






View Issue Details
115 [Liberty Unleashed] Bug minor always 2016-06-05 18:11 2016-06-05 21:38
Ankris  
 
normal  
new 0.1.0.16  
open  
none    
none  
   
Reconnect player status
Player status stuck at jumping
Reconnect at the moment you jumped and the player status will be status (around 35, i don't remember it exactly).

For fix it: set player status to 0 when you get disconnected
Notes
(0000113)
Ankris   
2016-06-05 21:38   
... and the player status will be stuck*

damn english mistakes.





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124 [Liberty Unleashed] Script Request feature N/A 2016-06-05 20:27 2016-06-05 20:27
Ankris  
Juppi  
normal  
assigned 0.1.0.16  
open  
none    
none  
   
GUIProgressBar
Make GUIProgressBar not depending from GUIWindow.
There are no notes attached to this issue.





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122 [Liberty Unleashed] Script Request feature N/A 2016-06-05 18:23 2016-06-05 18:23
Ankris  
Juppi  
normal  
assigned 0.1.0.16  
open  
none    
none  
   
PlaySoundFromURL
PlaySoundFromURL(string URL, optional instance player);

Using BASS library this is possible, i guess.
There are no notes attached to this issue.





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121 [Liberty Unleashed] Script Problem minor always 2016-06-05 18:22 2016-06-05 18:22
Ankris  
Juppi  
normal  
assigned 0.1.0.16  
open  
none    
none  
   
Player.VirtualWorld
Player.VirtualWorld always returns 0
There are no notes attached to this issue.





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120 [Liberty Unleashed] Script Request feature N/A 2016-06-05 18:21 2016-06-05 18:21
Ankris  
Juppi  
normal  
assigned 0.1.0.16  
open  
none    
none  
   
Object.Attach
Object.Attach(player);
There are no notes attached to this issue.





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119 [Liberty Unleashed] Bug minor always 2016-06-05 18:19 2016-06-05 18:19
Ankris  
 
normal  
new 0.1.0.16  
open  
none    
none  
   
Skin
Again player status needs to be resetted to 0 manually.
When you change your skin when you are jumping you get stuck.
There are no notes attached to this issue.





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118 [Liberty Unleashed] Script Request feature N/A 2016-06-05 18:17 2016-06-05 18:17
Ankris  
Juppi  
normal  
assigned 0.1.0.16  
open  
none    
none  
   
GUISprite
Add GUISprite.Remove()
There are no notes attached to this issue.





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117 [Liberty Unleashed] Script Problem minor always 2016-06-05 18:15 2016-06-05 18:15
Ankris  
Juppi  
normal  
assigned 0.1.0.16  
open  
none    
none  
   
GUIWindow
GUIWindow.Remove
GUIWindow.Remove() doesn't get removed

This proves there are issues with free'ing
There are no notes attached to this issue.





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116 [Liberty Unleashed] Script Request feature N/A 2016-06-05 18:13 2016-06-05 18:13
Ankris  
Juppi  
normal  
assigned 0.1.0.16  
open  
none    
none  
   
Get weapon ammo per slot
The title says enough.

Player.GetWeaponAmmoSlot(int weapon)
There are no notes attached to this issue.





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114 [Liberty Unleashed] Script Request feature N/A 2016-06-05 18:05 2016-06-05 18:05
Ankris  
Juppi  
normal  
assigned 0.1.0.16  
open  
none    
none  
   
Keyboard/chat open/close
[client] onClientTypingChange(player, bool status)

[server] onPlayerTypingChange(player, bool status)
There are no notes attached to this issue.





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113 [Liberty Unleashed] Other minor always 2016-06-05 18:02 2016-06-05 18:02
Ankris  
 
normal  
new 0.1.0.16  
open  
none    
none  
   
RakNet Packet
Packetloss/bug
After sending too many packets to client or clients, you can't receive any other packet.

i.e:
10 players calling SetFPS(player) to the server
1 player requesting SetFreeview(player, true) to the client

the 1 player who requested SetFreeview to his client won't receive that packet sometimes
There are no notes attached to this issue.





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112 [Liberty Unleashed] Script Request feature N/A 2016-06-05 17:58 2016-06-05 17:58
Ankris  
Juppi  
none  
assigned 0.1.0.16  
open  
none    
none  
   
onClientChat
onClientChat(player, text)
There are no notes attached to this issue.





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111 [Liberty Unleashed] Other feature N/A 2016-06-05 17:40 2016-06-05 17:48
Ankris  
VRocker  
high  
resolved 0.1.0.16  
fixed  
none    
none 0.1.0.17  
   
Unique ID
Add another UID and if it's possible, change the first one.
Notes
(0000112)
VRocker   
2016-06-05 17:48   
Way ahead of you ;) This is the first thing i worked on when i opened the code yesterday





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108 [Liberty Unleashed] Crash crash always 2016-06-05 16:59 2016-06-05 17:46
Ankris  
VRocker  
normal  
resolved 0.1.0.15  
fixed  
none    
none 0.1.0.17  
   
BJ Injection
BJ Injection crashing again.
Blow up a BJ Injection and after it respawned, get in (Claude opens like a unvisible door)
Notes
(0000110)
VRocker   
2016-06-05 17:38   
Thanks ofr providing the steps to reproduce this. I'm looking into it now
(0000111)
VRocker   
2016-06-05 17:46   
Finally squished this rather annoying bug!

Turns out the respawn packet sent to the client would force the door status to 0 for all doors. This is fine for most cars but the BF injections door statuses need to be set to 3 (missing) otherwise you have the silly 'open an invisible door' bug.

Thanks again for the stpes to reproduce this. This bug has been annoying me for a long time. Hopefully there's no more BF Injection related crashes.





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110 [Liberty Unleashed] Script Request feature N/A 2016-06-05 17:38 2016-06-05 17:38
Ankris  
Juppi  
none  
assigned 0.1.0.16  
open  
none    
none  
   
RemoveFromVehicle
[Server] Set the player pos where do you want to eject him.
[Client] Allow to eject from client.
There are no notes attached to this issue.





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109 [Liberty Unleashed] Bug minor always 2016-06-05 17:37 2016-06-05 17:37
VRocker PC  
VRocker Windows 10  
normal Professional  
assigned 0.1.0.16  
open  
none    
none  
   
Cars with passengers (and no driver) are invulnerable
Was testing some things last night and found this bug. If a passenger is in a vehicle that has no driver, you cannot blow the car up.
* Enter a vehicle
* Get a friend to enter the vehicle as passenger
* Get out of the vehicle
* Fire a rocket at the car

- No exploding car and the passenger is safe until they exit. Once they exit the car can be blown up again
Asus M5A99X Motherboard
AMD FX-8350 8-Core CPU
8GB Corsair Vengeance RAM
AMD Radeon R9 390 8GB Graphics Card
Samsung 850 Pro 256GB SSD
OCZ Vertex 4 128GB SSD
WD Black 2TB HDD
Asus Xonar DX Sound Card
There are no notes attached to this issue.





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85 [Liberty Unleashed] Script Request feature N/A 2014-07-30 01:42 2016-06-05 17:12
xMerkel_2  
Juppi  
high  
resolved 0.1.0.14  
fixed  
none    
none 0.1.0.17  
   
Get and set Window title client name
We need also this function, because, if you rename "Liberty Unleashed 0.1" to "GTA3", you can use many trainers, created in VB6... [developers -> what popular trainer uses VB6?]
There are no notes attached to this issue.





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107 [Liberty Unleashed] Crash crash always 2016-06-05 16:56 2016-06-05 16:56
Ankris  
VRocker  
normal  
assigned 0.1.0.15  
open  
none    
none  
   
GUI bad memory free
When you get disconnected from the server, i.e reconnect, disconnect, kick; you get crashed bcs badly free'd (mostly they are GUIEditbox, GUIProgressBar, GUIMemobox [not tested yet but maybe], GUIButton)
There are no notes attached to this issue.





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105 [Liberty Unleashed] Script Problem minor always 2016-06-04 18:57 2016-06-04 18:57
Ankris  
Juppi  
normal  
assigned 0.1.0.15  
open  
none    
none  
   
Player.Weapon
(Client)
Player.WeaponAmmo doesn't update every shot, but only on weapon change
Check the ammo via onClientRender.
There are no notes attached to this issue.





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104 [Liberty Unleashed] Crash minor always 2016-06-04 14:34 2016-06-04 14:35
VRocker  
VRocker  
normal  
resolved  
fixed  
none    
none  
   
Crash when pressing tab with an empty chatbox
A heap corruption occurs if tab is pressed with an empty chatbox
Launch the game
Press T
Press Tab

- Boom, heap corruption
Notes
(0000108)
VRocker   
2016-06-04 14:35   
A function which allocated memory to hold nicknames didn't allocate enough to hold the null terminator, resulting in free() freeing as much memory as it felt like.
Noob mistake.





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102 [Liberty Unleashed] Bug minor always 2015-05-18 19:32 2015-07-09 08:24
Aonia  
 
none  
new 0.1.0.15  
open  
none    
none  
   
Wanted level resetted
Wanted level is resetted after player is killed and spawns.
There are no notes attached to this issue.





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103 [Liberty Unleashed] Other minor random 2015-05-29 20:44 2015-05-29 20:44
Aonia  
 
normal  
new 0.1.0.15  
open  
none    
none  
   
Sync packets
Some sync packets fails to send, like CPlayer::Frozen, and others. Better update Raknet to latest version.
There are no notes attached to this issue.





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101 [Liberty Unleashed] Bug minor unable to reproduce 2015-05-17 12:19 2015-05-17 12:19
Aonia  
 
normal  
new 0.1.0.15  
open  
none    
none  
   
Vehicle seat - sync
Vehicle seat bugs reproduced by sync.
Press F/Enter key 2 times in a vehicle, and the vehicle will bug. For fix the bug needs check if there is already a vehicle enter request sent by client (i think).
There are no notes attached to this issue.





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100 [Liberty Unleashed] Script Problem crash always 2015-05-17 12:12 2015-05-17 12:12
Aonia  
Juppi  
normal  
assigned 0.1.0.15  
open  
none    
none  
   
Multiple anims
Multiple anims crashes the client. Server owners prefer if this is limited, we can limit the anims but if someone have minimized GTA3 can crash.
There are no notes attached to this issue.





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99 [Liberty Unleashed] Crash crash unable to reproduce 2015-05-17 01:21 2015-05-17 12:11
Aonia  
VRocker  
normal  
assigned 0.1.0.15  
open  
none    
none  
   
GUI in reconnect
Hidden GUI and after show, it crashes.
1.- Hide any GUI window
2.- Show the hidden window
3.- Do /reconnect
4.- Show the hidden window
5.- Crash.
Notes
(0000107)
Aonia   
2015-05-17 12:11   
Also, crashes if you minimize GTA3.





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96 [Liberty Unleashed] Bug minor always 2014-11-25 17:24 2014-11-25 17:24
rww Windows  
XP  
high SP 3  
new  
open  
none    
none  
   
Object rotation is not working properly
Object rotation is not working properly.

Line: <object x="1528.11" y="-1154.8" z="6.7" anglex="90.0" angley="90.0" anglez="79.4" model="1120" />
2234234234.PNG (1,078,625) 2014-11-25 17:24
http://mantis.liberty-unleashed.co.uk/file_download.php?file_id=36&type=bug
There are no notes attached to this issue.





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95 [Liberty Unleashed] Browser Issue minor always 2014-11-16 13:58 2014-11-16 14:01
rww Windows XP SP3  
VRocker  
low  
assigned  
open  
none    
none  
   
Some options doesn't work
LU Browser bugs (0.1.0.16):

File > Export Settings doesn't work
File > Import Settings doesn't work
Server > Refresh Server doesn't work
Server > Refresh Masterlist doesn't work
Notes
(0000104)
rww   
2014-11-16 14:01   
"Server > Refresh Masterlist doesn't work" My bad, it works but olny "Internet" and "Official"...





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89 [Liberty Unleashed] Bug minor always 2014-08-03 22:33 2014-10-15 00:43
bondok win xp  
Stormeus .  
high .  
acknowledged 0.1.0.14  
open  
none    
none  
   
LU requires kernel func available only in OS newer than Vista
the software is not work.when i try to open any server i got this error: the procedure entry point gettickcount64 could not be located in the dynamic link library kernel32 can anybody tell me how to fix this? :(
.
There are no notes attached to this issue.





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94 [Liberty Unleashed] Browser Issue minor always 2014-09-03 10:23 2014-09-03 10:23
xMerkel_2  
VRocker  
normal  
assigned  
open  
none    
none  
   
Settings
When you try to change the GTA3 directory, and after press OK, is opened the MOTD of the last server clicked
There are no notes attached to this issue.





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93 [Liberty Unleashed] Browser Issue minor unable to reproduce 2014-08-27 19:52 2014-09-03 10:21
xMerkel_2  
VRocker  
normal  
assigned  
open  
none    
none  
   
[*.16] MOTD: Ignore for this server
When I click in 'Ignore for this server' not works, always shows the MOTD
There are no notes attached to this issue.





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74 [Liberty Unleashed] Bug major unable to reproduce 2014-03-09 21:45 2014-08-04 09:14
Dopery Windows  
VRocker Windows  
normal XP SP3  
acknowledged 0.1.0.14  
open  
none    
none  
   
*.ForceToSpawnScreen - Bug
The server say many times "SPAWNED: Player \n SPAWNED:Player"...
1º - Create a command or use compilestring function with "*.ForceToSpawnScreen"
2º - Type many times the command
3º - The server said many times "SPAWNED: Player"...
Dibujo.bmp (189,494) 2014-03-09 21:45
http://mantis.liberty-unleashed.co.uk/file_download.php?file_id=35&type=bug
bmp
There are no notes attached to this issue.





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76 [Liberty Unleashed] Bug major always 2014-03-17 22:32 2014-08-04 09:13
Dopery Windows  
VRocker Windows  
high XP SP3  
feedback 0.1.0.14  
open  
none    
none  
   
[CLIENT] These functions doesn't work... ( 2 )
1 - Bindkeys
2 - "onClientRender" function doesn't work
none.
none.
Notes
(0000098)
Dopery   
2014-03-21 18:09   
* OOPS *

Bindkeys works, but, it's CallServerFunc
(0000102)
VRocker   
2014-08-04 09:13   
CallServerFunc no longer works with the first paremeter as null. The first paramter needs to be the ScriptPath and name in the server.
You also need to call RegisterRemoteFunc( "functionname" ); on the server to allow CallServerFunc to work.

As for onClientRender, it works for me. How did you test it?





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92 [Liberty Unleashed] Script Problem minor always 2014-08-04 08:50 2014-08-04 08:50
Vortrex Windows  
Juppi Windows 8.1  
normal 8.1 Update 1  
assigned 0.1.0.14  
open  
none    
none  
   
GetMouseCursorPos
GetMouseCursorPos returns only one value for both objects.
Use the GetMouseCursor function in any client script with no arguments.
I think the .x value is being used as the .y value.
There are no notes attached to this issue.





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91 [Liberty Unleashed] Script Problem minor always 2014-08-04 08:44 2014-08-04 08:45
Vortrex Windows  
Juppi Windows 8  
normal 8.1 Update 1  
assigned 0.1.0.14  
open  
none    
none  
   
ProcessLineOfSight
ProcessLineOfSight always returns false.
Use the ProcessLineOfSight function in any client script.
The update changelog states that the function uses the following syntax:
ProcessLineOfSight( void )
I assume "void" means null.

However, the update changelog also states that ProcessLineOfSight returns a table with collision information. I am not getting this table on a return. It always returns false.

It should be noted that I tried four different sets of arguments with this function, including null, a Vector instance with valid coordinates, a set of coordinates same as the Vector but as three different arguments, and also leaving it blank. This all returned the same: false.

It should also be noted that I attempted the Vector arguments with one being in a clear line of sight from my camera to the Vector position, and one with a completely blocked line of sight to the same Vector position.
There are no notes attached to this issue.





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90 [Liberty Unleashed] Script Problem minor always 2014-08-04 08:33 2014-08-04 08:34
Vortrex Windows  
Juppi 8.1  
normal 8.1 Update 1  
assigned 0.1.0.14  
open  
none    
none  
   
ScreenPosToWorld Problem
ScreenPosToWorld doesn't return a usable vector. It returns a Vector as expected but with invalid object values in it.
Use the ScreenPosToWorld function in any client script and provide a VectorScreen object as the only argument with a screen X and Y coordinate.

Optional:
Output the Vector as a string to verify.
Each object inside the Vector returned is the same.
Other Vector string outputs return each object's value with a non-breaking white space delimite, however this one returns differently.

A string output of one of the objects is: 1.#QNAN
A string output of the entire Vector would be "1.#R 1.#R 1.#R"

The screen coordinates used were:
VectorScreen( ScreenWidth / 2 , ScreenHeight / 2 )
That should effectively get the middle of the screen.
ScreenWidth and ScreenHeight are also correct per the screen tested.

It should be noted that when using typeof with the returned Vector, it reads "Vector".
There are no notes attached to this issue.





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88 [Liberty Unleashed] Script Problem minor always 2014-08-02 00:38 2014-08-02 00:38
xMerkel_2  
Juppi  
none  
assigned  
open  
none    
none  
   
Ping function isn't updated
Ping function until you press TAB.
There are no notes attached to this issue.





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84 [Liberty Unleashed] Script Request feature N/A 2014-07-30 01:39 2014-07-30 01:39
xMerkel_2  
Juppi  
high  
assigned  
open  
none    
none  
   
GetScriptCount ( )
We need GetScriptCount ( ) for add detection in scripts, if is more of 1, ban, kick... etc. We need this yes or yes.
There are no notes attached to this issue.





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79 [Liberty Unleashed] Script Problem minor have not tried 2014-07-13 23:18 2014-07-27 15:47
vcmptr  
Juppi  
normal  
resolved  
won't fix  
none    
none  
   
FindVehicle function not working
I try this:
function findvehtest()
    {
        local veh = FindVehicle(1);
        veh.Respawn();
    }

http://i.imgur.com/DwgXmRL.png [^]
Notes
(0000100)
Stormeus   
2014-07-27 15:47   
Out of scope, this is not an LU bug. This is not a tracker for VC:MP 0.4 bugs.





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81 [Liberty Unleashed] Bug feature unable to reproduce 2014-07-20 23:39 2014-07-27 15:41
Merkel  
VRocker  
normal  
confirmed 0.1.0.14  
open  
none    
none  
   
Loading box bug
Bug!
1º Reconnect
2º Reconnect when is showing the load box
3º Box bug!
Notes
(0000099)
VRocker   
2014-07-27 15:41   
Fairly sure this is fixed in 0.1.0.15 but i have yet to receive feedback from the testers saying if this is actually fixed.





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83 [Liberty Unleashed] Script Problem feature always 2014-07-20 23:43 2014-07-20 23:43
Merkel  
Juppi  
normal  
assigned 0.1.0.14  
open  
none    
none  
   
Player.Vehicle · Isn't called
No description...
Use 'Player.Vehicle = FindVehicle (vehid)' and pos 'FindVehicle (vehid).Pos = FindPlayer (playerid)'.

And 'onPlayerEnterVehicle' isn't called.
There are no notes attached to this issue.





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82 [Liberty Unleashed] Script Problem crash always 2014-07-20 23:40 2014-07-20 23:40
Merkel  
Juppi  
normal  
assigned 0.1.0.14  
open  
none    
none  
   
CallFunc ( ) - Crashes
CallFunc ( ) crash
Add 'CallFunc ( null, null )' or 'CallFunc ( "Scripts/Main.nut", "Test" )'

Crash.
There are no notes attached to this issue.





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77 [Liberty Unleashed] Script Problem minor always 2014-03-28 11:42 2014-07-12 19:26
sasha19323  
Juppi  
normal  
resolved 0.1.0.14  
fixed  
none    
none 0.1.0.15  
   
Player.Armour returns and changes health
You can change health via Player.Armour, but no Health
There are no notes attached to this issue.





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75 [Liberty Unleashed] Crash crash unable to reproduce 2014-03-09 21:48 2014-03-09 21:51
Dopery Windows  
VRocker Windows  
normal XP SP3  
assigned 0.1.0.14  
open  
none    
none  
   
Sprites crash
The sprites crash when is connecting.
1º - Add sprites to any script.
2º - Connect to server
3º - Loading... crash.
Notes
(0000097)
Dopery   
2014-03-09 21:51   
(edited on: 2014-03-09 21:51)
NOTE: Bindkeys also.






View Issue Details
73 [Liberty Unleashed] Crash crash always 2013-11-20 11:43 2013-11-20 11:44
VRocker PC  
VRocker Windows 8  
normal Professional  
resolved 0.1.0.14  
fixed  
none    
none 0.1.0.15  
  0.1.0.15  
Client crashes when receiving new sound files from the server
Since the update, whenever a sound file is downloaded from the server the client will crash. This only happens with sounds and when they are downloaded so cached sounds do not crash the client.
1) Add new sound files to the server configuration
2) Connect to the server
3) Crash on receiving the sounds
Asus M5A99X Motherboard
AMD FX-8350 8-Core CPU
8GB Corsair Vengeance RAM
AMD Radeon 6950 2GB Graphics Card
OCZ Vertex 4 128GB SSD
WD Black 2TB HDD
Asus Xonar DX Sound Card
There are no notes attached to this issue.





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24 [Liberty Unleashed] Bug major always 2011-10-03 21:30 2013-07-10 20:07
San4ez  
 
normal  
confirmed 0.1.0.11  
open  
none    
none  
   
The problem with 16 bit
If you set the in game settings set to 16 bits instead of 32 bits if there are problems with the screen. Screenshot below:
This problem occurs probably in all.
screen003.jpg (615,345) 2011-10-03 21:30
http://mantis.liberty-unleashed.co.uk/file_download.php?file_id=20&type=bug
Notes
(0000047)
Jack9267   
2012-03-01 03:43   
This happened to me with windowed mode. Only on my pc that's got the NVidia GTX 285. Just switch to 32 bit. Spookies window mode does this aswell.
(0000048)
San4ez   
2012-03-01 13:55   
The same happens if you turn on or off "trails".
(0000088)
Stormeus   
2013-07-10 12:49   
I can't reproduce this in 0.1.0.12 or 0.1.1 on Intel HD (Integrated) Graphics. Is this still reproducible? If so, on what specs?
(0000093)
San4ez   
2013-07-10 20:07   
I have a Nvidia 9500gt. I think it is connected with this family of graphics cards.





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58 [Liberty Unleashed] Crash crash always 2012-12-24 19:58 2013-07-10 13:01
IdkanYavuk PC  
VRocker Windows  
normal 7 SP1  
feedback 0.1.0.12  
open  
none    
none  
   
Crash when linking animations
A client crash always occurs when using .SetAnim a lot of times in a short period
Bind a key (down) or use a 1-letter command, with any animation
Keep the button pressed or execute the command a lot of times
The client will crash
Notes
(0000090)
Stormeus   
2013-07-10 13:01   
I'd think this is to be expected with the game's engine, but the question is, is it fixable?





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44 [Liberty Unleashed] Bug minor always 2012-04-06 01:13 2013-07-10 12:58
Stormeus  
 
normal  
confirmed 0.1.0.12  
open  
none    
none  
   
Setting a player's angle does not work
In either client or server-side scripts, setting a player's angle, whether it's the local player or otherwise, does not work.
Notes
(0000054)
Stormeus   
2012-04-06 02:33   
Redacting, for some reason only fails in onPlayerCommand
(0000089)
Stormeus   
2013-07-10 12:57   
(edited on: 2013-07-10 12:58)
Ongoing issue in 0.1.1. Script to reproduce:

-- BEGIN --
function onPlayerCommand( player, command, arguments )
{
    if( command == "moveme" )
    {
        player.Angle = 0.0;
    }
}
-- END --

Expected result:
Player is rotated to face north in the game world.

Actual result:
Player is not rotated at all.






View Issue Details
19 [Liberty Unleashed] Bug minor always 2011-09-27 14:56 2013-07-10 12:52
San4ez  
VRocker  
normal  
confirmed 0.1.0.11  
open  
none    
none  
   
Dropouts Docks (Bug drawing)
If the spawn for the first time in Portland (tested on spawn near the House Selvatore) if not drawn Docks but if you go to another city and then come back all right.
If that is not clearly see the screen.
screen003.jpg (240,821) 2011-09-27 14:56
http://mantis.liberty-unleashed.co.uk/file_download.php?file_id=19&type=bug
jpg
Notes
(0000020)
San4ez   
2011-09-27 14:58   
Drawing set to maximum!
(0000076)
Stormeus   
2013-07-10 11:59   
This is still an issue in later versions.





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18 [Liberty Unleashed] Bug minor random 2011-09-27 14:50 2013-07-10 12:52
San4ez  
VRocker  
normal  
confirmed 0.1.0.11  
open  
none    
none  
   
Dropouts textures.
This happens very rarely but is not very nice. Simply disappears tecture it may be from models pedov ending huge buildings. I believe this is happening at a rapid mutations both players coordinate
http://cs9595.vkontakte.ru/u38508838/122016177/x_b8bec0ed.jpg [^]
http://cs10317.vkontakte.ru/u38508838/122016177/x_8e5945a3.jpg [^]
x_8e5945a3.jpg (94,730) 2011-09-27 14:50
http://mantis.liberty-unleashed.co.uk/file_download.php?file_id=18&type=bug
jpg
Notes
(0000021)
Stormeus   
2011-09-27 21:51   
I think this might be a GTA issue. It rarely happens in VC:MP, but I've seen it happen there too.
(0000024)
San4ez   
2011-09-28 19:24   
I have never seen this bug in GTA 3 single.
(0000025)
VRocker   
2011-10-02 20:45   
This bug has occurred since the early days of LU, and rarely happens in single player. Guessing it has a texture limit or something similar
(0000031)
San4ez   
2011-10-09 20:19   
VRocker
This bug often appears when the server 15 players and more.





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23 [Liberty Unleashed] Bug minor always 2011-10-03 15:43 2013-07-10 12:46
San4ez  
 
normal  
feedback 0.1.0.11  
open  
none    
none  
   
Unable to leave the game
If you get into any car and then put the game on pause and turn like climbing in the Opera and then return to the game get out of the car and try to get out of the game through the menu it will be impossible.
10 update this did not occur.
Liberty Unleashed 0.1 - 19.10.2011 07.59.09.dmp (33,335) 2011-10-19 11:00
http://mantis.liberty-unleashed.co.uk/file_download.php?file_id=25&type=bug
Notes
(0000026)
San4ez   
2011-10-03 15:46   
The game hangs perfectly still.
(0000028)
VRocker   
2011-10-05 10:00   
I am unsure what you mean by this. I haven't experience any problems exiting the game while testing.
(0000029)
San4ez   
2011-10-05 14:49   
Strange.
I will ask other players to test it. Maybe I'm wrong translated.
(0000033)
San4ez   
2011-10-19 11:00   
(edited on: 2011-10-19 11:02)
I clicked / q, and there was a mistake!

Exception At Address: 0x02B3A44D

Build Version: 0.1.0.11
Build Date: 12/09/2011
Build Time 21:15:00UTC
Builder: VRocker

Registers:
EAX: 0x02878D90 EBX: 0x00000002 ECX: 0x02878590 EDX: 0x7C90E514
ESI: 0x2230DA60 EDI: 0x2230DA60 EBP: 0x00880F70 ESP: 0x0012FE08
EFLAGS: 0x00210246

Stack:
0xE80287CC
0x2230108E
0x02878D90
0x00338FB0

(0000087)
Stormeus   
2013-07-10 12:46   
Someone check out the last note San4ez left and see if this is still an issue in 1.0.12 or 1.1.





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9 [Liberty Unleashed] Crash crash sometimes 2011-09-10 21:58 2013-07-10 12:44
Stormeus  
VRocker Windows 7 Home Premium  
normal No service packs  
assigned 0.1.0.10  
open  
none    
none  
   
Crash c0000005 (Access Violation) when Alt-Tabbing
Alt-Tabbing out of and back into Liberty Unleashed more than once will cause an access violation (error c0000005). Occurs instantaneously for some users (meaning alt-tabbing only once causes an instant crash), and only after some time for others.
1.) Spawn in any server and hang out for a few minutes
2.) Alt-Tab out and in
3.) Repeat 1-2 until crash
Tends to happen after playing for some time or in a crowded server.
Tends to happen when alt-tabbed for extended periods of time.
lu_1109_sugard-x_minimize_bug-0DOT1DOT0DOT10.rar (11,155) 2011-09-11 23:54
http://mantis.liberty-unleashed.co.uk/file_download.php?file_id=17&type=bug
alttab_crash_dump_0.1.0.11.rar (22,228) 2011-11-11 22:54
http://mantis.liberty-unleashed.co.uk/file_download.php?file_id=27&type=bug
Liberty Unleashed 0.1 - 10.07.2013 11.42.59.rar (12,289) 2013-07-10 12:44
http://mantis.liberty-unleashed.co.uk/file_download.php?file_id=33&type=bug
Notes
(0000008)
SugarD-x   
2011-09-11 12:54   
This is likely related to the crash I contacted VRocker about personally regarding this same access violation. For me it happens no matter how long LU is open, in any server, even with default scripts. I can confirm my issue in both versions 0.1.0.9 and 0.1.0.10.
(0000009)
VRocker   
2011-09-11 16:25   
I had a look at a memory dump you sent me a while ago, theres a few things in the call stack. One of which is msctf.dll (Microsoft Text Services) which is strange.

Would you mind attaching a memory dump from 0.1.0.10?
(0000012)
SugarD-x   
2011-09-11 23:55   
Attached the crash dump from 0.1.0.10, named as lu_1109_sugard-x_minimize_bug-0DOT1DOT0DOT10.rar
(0000015)
VRocker   
2011-09-12 21:51   
From the memory dump you attached i traced it back to a WndProc hook that is applied. I have changed a few things with it but it requires some testing.

I may prod you soon :)
(0000016)
SugarD-x   
2011-09-12 22:15   
Understood :)
(0000034)
Stormeus   
2011-11-11 22:55   
Resurrecting from the dead; still happens in 0.1.0.11. Uploaded crash dumps in alttab_crash_dump_0.1.0.11.rar
(0000085)
Stormeus   
2013-07-10 12:43   
Testers, please try to reproduce this in 0.1.1. This seems to be a non-issue nowadays.
(0000086)
Stormeus   
2013-07-10 12:43   
Still reproducible, heekzs should be adding a note with more info.





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25 [Liberty Unleashed] Crash major sometimes 2011-10-03 22:11 2013-07-10 12:08
San4ez  
VRocker  
normal  
assigned 0.1.0.11  
open  
none    
none  
   
The problem with teleporting in the car
This happens when a player (1) teleports to the machine to the other player (2) if the player (2) is invisible player (1) All volish his nickname. Then, when a player leaves the machine (1) crash happens only the second player.
Screenshot below:



If you have any questions please contact the transfer.
Exception At Address: 0x004B2266

Build Version: 0.1.0.11
Build Date: 12/09/2011
Build Time 21:15:00UTC
Builder: VRocker

Registers:
EAX: 0x00665300 EBX: 0x00665300 ECX: 0x0012F390 EDX: 0x00665360
ESI: 0x00000024 EDI: 0x0012F390 EBP: 0x0012F390 ESP: 0x0012F178
EFLAGS: 0x00210206

Stack:
0x0012F390
0xFFFFFFEF
0x00665360
0x00666300
screen004.jpg (193,593) 2011-10-03 22:11
http://mantis.liberty-unleashed.co.uk/file_download.php?file_id=21&type=bug
jpg
Notes
(0000078)
Stormeus   
2013-07-10 12:08   
*May* have been fixed in 0.1.1. Needs to be tested further.





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22 [Liberty Unleashed] Script Problem minor sometimes 2011-10-02 21:43 2013-07-10 12:02
San4ez  
Juppi  
normal  
assigned 0.1.0.11  
open  
none    
none  
   
Problems with the ID 0.
When a player pushes another player's car is at death's the message that the killer ID 0 instead of the one who is in the car. Even a fall from a deadly height. This occurs quite often.
As far as I know this is still a 10 update.
Notes
(0000077)
Stormeus   
2013-07-10 12:02   
<VRocker-Work> its not player 0 though
<VRocker-Work> its the last person who hurt you
<VRocker-Work> or killed you





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65 [Liberty Unleashed] Crash crash have not tried 2013-01-06 09:08 2013-07-10 11:51
GuenosNoLife  
VRocker  
normal  
feedback 0.1.0.12  
open  
none    
none  
   
Aircraft with press P
When I press "P", it comes off very fast but strange and then crash.


I have code execption :

Exception At Address: 0x004B2266

Build Version: 0.1.0.12
Build Date: 24/12/2011
Build Time 22:15:00UTC
Builder: VRocker

Registers:
EAX: 0x00662900 EBX: 0x00662900 ECX: 0x0018F350 EDX: 0x00662908
ESI: 0xFFFFFFFF EDI: 0x0018F350 EBP: 0x0018F350 ESP: 0x0018F138
EFLAGS: 0x00010286

Stack:
0x0018F350
0xFFFFFEE0
0x00662908
0x00663800

Notes
(0000075)
Stormeus   
2013-07-10 11:51   
Is he talking about speed boosts? Is there a minimal script that can be used to reproduce this?





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67 [Liberty Unleashed] Bug major always 2013-07-05 14:17 2013-07-10 11:49
heekzs Windows  
Windows 8 Pro 32-bit  
high  
confirmed 0.1.0.12  
open  
none    
none  
   
After locking a vehicle, when you reconnect/rejoin, all vehicles are locked.
When one player locks a car, others who join the server would have all cars as locked. If the player which locked a car rejoins/reconnects, he will also have all cars as unlocked.
http://pastie.org/pastes/8112816/text [^]

Paste this command in the onPlayerCommand( player, cmd, params );
Notes
(0000074)
Stormeus   
2013-07-10 11:49   
Issue is reproducible in 0.1.1





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69 [Liberty Unleashed] Script Problem minor always 2013-07-09 23:28 2013-07-09 23:28
heekzs Windows  
Juppi Windows 8 Pro  
low  
assigned 0.1.0.12  
open  
none    
none  
   
Using player.Vehicle does not trigger onPlayerEnteredVehicle.
As the title says it, using the function player.Vehicle does not trigger onPlayerEnteredVehicle.
There are no notes attached to this issue.





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56 [Liberty Unleashed] Bug minor sometimes 2012-12-24 19:40 2013-01-06 00:01
heekzs  
 
normal  
feedback 0.1.0.12  
open  
none    
none  
   
You cannot enter some vehicles.
Some vehicles cannot be entered, I guess the vehicle I couldn't enter was spawned by another player, server-created vehicles are working and synced.
Notes
(0000063)
heekzs   
2012-12-25 15:47   
It's the beta, 0.1.1
(0000067)
Stormeus   
2013-01-06 00:01   
May be related to bug 0000004. Awaiting acknowledgement.





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55 [Liberty Unleashed] Script Request minor N/A 2012-11-25 21:48 2012-11-25 21:48
SugarD-x  
Juppi  
normal  
assigned 0.1.0.12  
open  
none    
none  
   
Enable cannons on boats
All of the cannon types are already working and usable on cars and planes. They should be enabled on boats too.
Boats are the only vehicle type with which this missing feature does not work on.
There are no notes attached to this issue.





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54 [Liberty Unleashed] Bug minor always 2012-11-25 21:37 2012-11-25 21:37
Stormeus  
 
normal  
acknowledged 0.1.0.12  
open  
none    
none  
   
Ejecting player from train does not call onClientExitedTrain
Players can be safely removed from a train with the following code:
pPlayer.Pos = pPlayer.Pos;
pPlayer.RemoveFromVehicle();

However, after ejecting a player from a train, client scripts are not signaled that the player has exited the train, which can cause script bugs.
There are no notes attached to this issue.





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53 [Liberty Unleashed] Bug minor always 2012-10-25 19:58 2012-11-25 21:32
phildeman101  
 
normal  
confirmed 0.1.0.12  
open  
none    
none  
   
User triggered death, when removing car.
When the function Vehicle.Remove() is used in a command ( user triggered ), it kills the player with no attempt of removing the player unlike Vehicle.Respawn().
There are no notes attached to this issue.





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52 [Liberty Unleashed] Script Problem major always 2012-10-22 12:55 2012-10-29 10:12
San4ez  
Juppi  
normal  
confirmed 0.1.0.12  
open  
none    
none  
   
UnknowPlayer
Many players are registered on the servers under the name "UnknowPlayer" after which the person who established the LU can not go to the server and see what is the actual problem. This causes many experienced players not to remove LU is not running it.
Sorry for my bad English.
There are no notes attached to this issue.





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50 [Liberty Unleashed] Crash major always 2012-08-11 02:44 2012-08-11 02:44
Stormeus  
VRocker  
normal  
assigned 0.1.0.12  
open  
none    
none  
   
Setting GUILabel.Size in onClientRender causes process termination
As described in the summary, any attempt to set a label's size in onClientRender will cause the entire process to die.

No exception dialogue is raised; the game does not hang; the game does not drop any hint of an unhandled exception, nor does LU produce a crash dump. Instead, GTA3 will close as if it were terminated through the Task Manager.

Because no crash dumps or exception traces are produced, this issue REQUIRES attention from a developer.
It takes an unspeakable kind of evil to attempt doing this in onClientRender. The fact that this bug was even discovered is horrifying enough.
There are no notes attached to this issue.





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49 [Liberty Unleashed] Crash crash sometimes 2012-08-04 08:27 2012-08-04 08:27
Stormeus  
VRocker  
normal  
assigned 0.1.0.12  
open  
none    
none  
   
Fire-related crashes with no known cause
When extinguishing and recreating fires instantaneously in order to resize them, crashes become much more likely to occur. Issue occurs in both LU 0.1.0.12 and LU 0.1.1.
An entire archive of dump logs is attached.
LU_0.1.0.11_0.1.1_Mixed_Dumps.zip (170,992) 2012-08-04 08:27
http://mantis.liberty-unleashed.co.uk/file_download.php?file_id=31&type=bug
There are no notes attached to this issue.





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29 [Liberty Unleashed] Bug major always 2011-10-10 21:27 2012-07-20 14:09
San4ez  
VRocker  
normal  
confirmed  
open  
none    
none  
   
The problem with Uzi
1) If you use all the bullets in the Uzi and then sit in the car and put the "/ flip" will be an Uzi with 0-0 bullets to kill him but you can still even though the bullets are not visible. In the single after completion Uzi ammo no longer appears.
2) Also if you look at the animation bug in the car back sometimes turns left arm of the character of a place that would not turn but this is rare. I suspect that too through "/ flip"
There are no notes attached to this issue.





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41 [Liberty Unleashed] Crash minor sometimes 2012-01-13 16:04 2012-03-02 17:16
San4ez  
VRocker  
normal  
assigned 0.1.0.12  
open  
none    
none  
   
Accident with boats
That's the problem occurs when a player sitting in the boat interacts with the player not in the boat.
Perhaps the problem / goto but I'm not sure.
Exception At Address: 0x0044AB6D

Build Version: 0.1.0.12
Build Date: 24/12/2011
Build Time 22:15:00UTC
Builder: VRocker

Registers:
EAX: 0x0012F908 EBX: 0x00000000 ECX: 0x021B0E88 EDX: 0x00000007
ESI: 0x00000000 EDI: 0x00000000 EBP: 0x021B0E88 ESP: 0x0012F868
EFLAGS: 0x00210246

Stack:
0x00000000
0x00000000
0x00000000
0x00000000
Liberty Unleashed 0.1 - 13.01.2012 14.58.35.dmp (38,775) 2012-01-13 16:04
http://mantis.liberty-unleashed.co.uk/file_download.php?file_id=30&type=bug
Notes
(0000049)
Jack9267   
2012-03-02 02:03   
I wouldn't say that crash has anything todo with boats at least I'd hope not
(0000050)
San4ez   
2012-03-02 13:45   
I noticed that quite a few accidents because of the boats.
(0000051)
Jack9267   
2012-03-02 13:45   
Did you change skin?
(0000052)
San4ez   
2012-03-02 16:34   
Yes.





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43 [Liberty Unleashed] Crash crash have not tried 2012-02-14 16:50 2012-02-29 12:35
VRocker  
VRocker  
normal  
assigned 0.1.0.12  
open  
none    
none  
   
Crash at 0x56549B
Noticed this in the crash reports. Looks like this happens when loading bad weapon data.
Needs checks to see if the weapon data is valid
Notes
(0000046)
San4ez   
2012-02-29 12:35   
I think I've met a couple of times a failure in obtaining weapons.





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42 [Liberty Unleashed] Bug minor always 2012-01-29 20:12 2012-02-10 09:05
Svenko  
 
normal  
confirmed 0.1.0.12  
open  
none    
none  
   
pPlayer.Alpha
pPlayer.Alpha doesn't work for skin ID 0 and skins from ID 83 to 122

Notes
(0000044)
San4ez   
2012-02-10 09:05   
Yes it is. But even the skin ID 107, 111.





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31 [Liberty Unleashed] Bug major always 2011-10-10 21:53 2011-12-23 16:12
San4ez  
 
normal  
confirmed 0.1.0.11  
open  
none    
none  
   
Sync problem when riding on the roof of cars.
Synchronization of travel on the roof are very happy but there is little problem.
The player who leads the player sees a car on the roof where it behind but a marker on the spot. A player on the roof actually just stands for Krish and not moving. If it is not clear look at the screenshot. I understand that niggling bug but still unpleasant.
screen021.PNG (918,202) 2011-10-10 21:53
http://mantis.liberty-unleashed.co.uk/file_download.php?file_id=24&type=bug
Notes
(0000038)
VRocker   
2011-12-23 16:12   
We will add proper car surfing one day, it has been on the todo list for a while.

It has not been added in the next update but should come some time in the future





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20 [Liberty Unleashed] Bug minor always 2011-09-27 20:09 2011-10-09 20:24
Callum  
VRocker  
normal  
confirmed 0.1.0.11  
open  
none    
none  
   
Cannot click GUI buttons after opening console
After opening the client console (`) you cannot click GUI buttons.
Notes
(0000022)
Stormeus   
2011-09-27 21:52   
I don't think this is a bug. The console is pretty much an overriding GUI element. Hit Esc and it should return control.
(0000023)
Callum   
2011-09-27 23:00   
The problem persists after closing the client console.
(0000032)
Stormeus   
2011-10-09 20:24   
I see it now.

Worth noting that this bug also happens after Alt-Tabbing, or if you open a GUI immediately after another.





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4 [Liberty Unleashed] Bug minor sometimes 2011-09-09 14:20 2011-09-27 14:39
VRocker  
 
normal  
confirmed 0.1.0.10  
open  
none    
none  
   
Unable to enter all the seats of a vehicle
If a vehicle has 4 seats, sometimes only 3 seats are usable.

Looks like something is messing up with seat assignment in the server or the client.
Notes
(0000019)
San4ez   
2011-09-27 14:39   
It seems to me that this is due to / goto to the car but I'm not sure.





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17 [Liberty Unleashed] Script Request minor N/A 2011-09-27 02:02 2011-09-27 02:03
Callum  
VRocker  
normal  
assigned  
open  
none    
none  
   
GUI Grid Lists
I notice there is a nice range of GUI widgets for client-side scripting. However, there is one thing that would really extend the functionality; grid lists.
For example, I want to make a GUI spawn menu, but buttons give a limited quantity of spawns you can make availible. On the other hand, a grid list can handle as many spawns as needed.
There are no notes attached to this issue.





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14 [Liberty Unleashed] Bug trivial always 2011-09-22 23:02 2011-09-26 12:55
Stormeus  
Juppi  
normal  
assigned 0.1.0.11  
open  
none    
none  
   
Players in other worlds still shown on radar
If a player is in a different virtual world from another player, the players will still be able to see each other on the radar.
1.) Set player in another virtual world
2.) ???
3.) Profit
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15 [Liberty Unleashed] Crash crash random 2011-09-23 17:12 2011-09-23 17:12
San4ez  
VRocker  
normal  
assigned 0.1.0.11  
open  
none    
none  
   
Crash when a large number of cars and their spawn explosion.
Crash occurs when a large number of cars and their spawn explosion. It seems to me that this only happens if the other player blows, not you.
Exception At Address: 0x004A7570

Build Version: 0.1.0.11
Build Date: 12/09/2011
Build Time 21:15:00UTC
Builder: VRocker

Registers:
EAX: 0x0064E310 EBX: 0x0064E2F8 ECX: 0x3ECD3B4E EDX: 0x00000001
ESI: 0x02594694 EDI: 0x0012F878 EBP: 0x02594688 ESP: 0x0012F828
EFLAGS: 0x00210206

Stack:
0x005593FA
0x0064E310
0x004B0E87
0x0012F910
There are no notes attached to this issue.





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3 [Liberty Unleashed] Crash crash random 2011-09-09 13:53 2011-09-09 13:53
VRocker  
VRocker  
normal  
confirmed 0.1.0.10  
open  
none    
none  
   
Exception at address 0x4B2266
A crash occurs at the address 0x4B2266 occasionally due to collision.

Have only been able to reproduce this by getting a vehicle stuck inside a train, and it doesn't crash all the time.
There are no notes attached to this issue.